Пример #1
0
    IEnumerator NextLevel()
    {
        yield return(new WaitForSeconds(3.0f));

        Save.SetPoints(Points);
        Save.SetLifes(PlayerLifes);
        Save.SetScorePerLife(pointsCounterperlife);
        SceneManager.LoadScene(1);
    }
Пример #2
0
    private byte movingDirection;   //0 left, 1 right


    // Use this for initialization
    void Start()
    {
        Cursor.visible = false;
        Save.SetLifes(3);
        Save.SetPoints(0);
        Save.SetScorePerLife(0);
        PlayerAnimator      = Player.GetComponent <Animator>();
        RedAnimator         = Red.GetComponent <Animator>();
        PinkAnimator        = Pink.GetComponent <Animator>();
        LightBlueAnimator   = LightBlue.GetComponent <Animator>();
        LightYellowAnimator = LightYellow.GetComponent <Animator>();

        PLayerSpriteRenderer = Player.GetComponent <SpriteRenderer>();

        StartCoroutine(MainScreen());

        movingDirection = 0;
    }