public void PlayerDie() { gpc.LastChance(); rb.isKinematic = true; GetComponent <BoxCollider>().isTrigger = true; deathSfx.Play(); }
private void OnTriggerEnter(Collider col) { GameObject gameObject = col.gameObject; if (gameObject.name.StartsWith("Player")) { player.PlayerDie(); gpc.LastChance(); } }