public void Enter() { GameObject pPlanetObjIns = Resources.Load(ResPath) as GameObject; if (pPlanetObjIns == null) { Debug.LogError("Not Find Planet Res"); return; } GameObject MapObj = GameObject.Instantiate(pPlanetObjIns); m_Emit = MapObj.GetComponentInChildren <TestBeanEmitter>(); m_Plant = MapObj.GetComponentInChildren <GamePlanet>(); m_Plant.ChangeState(new PlanetReady(m_Plant)); }
public void Enter() { GameObject MapObj = m_Game.MapObj; if (MapObj == null) { Debug.LogError("Not Find MapObj"); return; } MapObj.SetActive(true); m_Emit = MapObj.GetComponentInChildren <TestBeanEmitter>(); m_Plant = MapObj.GetComponentInChildren <GamePlanet>(); m_Plant.ChangeState(new PlanetReady(m_Plant)); }