Пример #1
0
    private float NextCameraRotation()
    {
        var platform = spawnerPlatform.FindActivePlatform();

        if (platform.CompareTag("qte"))
        {
            if (gamePhaseController.GetCurrentPhase() == GamePhaseController.Phase.QTE_START)
            {
                return(35);
            }
            else if (gamePhaseController.GetCurrentPhase() == GamePhaseController.Phase.QTE_ACTIVE)
            {
                return(35);
            }
        }

        var nextPlatform = spawnerPlatform.FindNextPlatform();

        if (nextPlatform.CompareTag("qte"))
        {
            return(20);
        }
        else
        {
            return(10F);
        }
    }
Пример #2
0
 private void Update()
 {
     if (gamePhaseController.GetCurrentPhase() == GamePhaseController.Phase.QTE_ACTIVE)
     {
         HidePlayerAfterAShortWhile();
     }
     else
     {
         BlinkPlayerWhenInvulnerable();
     }
 }