public void HardDifficulty() { //Storing data in GamePeferences!! GamePeferences.SetEasyDifficulty(0); GamePeferences.SetMediuDifficulty(0); GamePeferences.SetHardDifficulty(1); easySign.SetActive(false); mediumSign.SetActive(false); hardSign.SetActive(true); }
void CheckToPlayMusic() { if (GamePeferences.GetMusic() == 1) { MusicManager.Instance.PlayMusic(true); musicButton.image.sprite = musicIcons[1]; } else { MusicManager.Instance.PlayMusic(false); musicButton.image.sprite = musicIcons[0]; } }
public void Music() { if (GamePeferences.GetMusic() == 0) { GamePeferences.SetMusic(1); MusicManager.Instance.PlayMusic(true); musicButton.image.sprite = musicIcons[1]; } else { GamePeferences.SetMusic(0); MusicManager.Instance.PlayMusic(false); musicButton.image.sprite = musicIcons[0]; } }
void SetDifficulty() { if (GamePeferences.GetEasyDifficulty() == 1) { SetInitialDifficulty("easy"); } if (GamePeferences.GetMediumDifficulty() == 1) { SetInitialDifficulty("medium"); } if (GamePeferences.GetHardDifficulty() == 1) { SetInitialDifficulty("hard"); } }
void SetScoreByDifficulty() { if (GamePeferences.GetEasyDifficulty() == 1) { SetScore(GamePeferences.GetEasyDiffScore(), GamePeferences.GetEasyDiffCoinScore()); } if (GamePeferences.GetMediumDifficulty() == 1) { SetScore(GamePeferences.GetMediumDiffScore(), GamePeferences.GetMediumDiffCoinScore()); } if (GamePeferences.GetHardDifficulty() == 1) { SetScore(GamePeferences.GetHardDiffScore(), GamePeferences.GetHardDiffCoinScore()); } }
// Use this for initialization void Start() { if (GamePeferences.GetEasyDifficulty() == 1) { maxSpeed = easySpeed; } if (GamePeferences.GetMediumDifficulty() == 1) { maxSpeed = mediumSpeed; } if (GamePeferences.GetHardDifficulty() == 1) { maxSpeed = hardSpeed; } moveCamera = true; }
private void InitializeGamePref() { if (!PlayerPrefs.HasKey("DRH Game Init 1")) { GamePeferences.SetEasyDifficulty(0); GamePeferences.SetEasyDiffScore(0); GamePeferences.SetEasyDiffCoinScore(0); //Default GamePeferences.SetMediuDifficulty(1); // true GamePeferences.SetMediumDiffScore(0); GamePeferences.SetMediumDiffCoinScore(0); GamePeferences.SetHardDifficulty(0); GamePeferences.SetHardDiffScore(0); GamePeferences.SetHardDiffCoinScore(0); GamePeferences.SetMusic(1); //on //Il pacalim prin salvaea de cheie PlayerPrefs.SetInt("DRH Game Init 1", 1); } }
public void CheckGameStatus(int score, int coinScore, int lifeScore) { //GameOVER if (lifeScore < 0) { //From Prefeences if (GamePeferences.GetEasyDifficulty() == 1) { int _score = GamePeferences.GetEasyDiffScore(); int _coin = GamePeferences.GetEasyDiffCoinScore(); if (_score < score) { GamePeferences.SetEasyDiffScore(score); } if (_coin < coinScore) { GamePeferences.SetEasyDiffCoinScore(coinScore); } } if (GamePeferences.GetMediumDifficulty() == 1) { int _score = GamePeferences.GetMediumDiffScore(); int _coin = GamePeferences.GetMediumDiffCoinScore(); if (_score < score) { GamePeferences.SetMediumDiffScore(score); } if (_coin < coinScore) { GamePeferences.SetMediumDiffCoinScore(coinScore); } } if (GamePeferences.GetHardDifficulty() == 1) { int _score = GamePeferences.GetHardDiffScore(); int _coin = GamePeferences.GetHardDiffCoinScore(); if (_score < score) { GamePeferences.SetHardDiffScore(score); } if (_coin < coinScore) { GamePeferences.SetHardDiffCoinScore(coinScore); } } RestartGamePlayerDied = false; NewGameFomMainMenu = false; GamePlayManager.Instance.GameOverShowFinalScore(coinScore, score); } else {//Still have lifes sessionScore = score; sessionCoinScore = coinScore; sessionLifeScore = lifeScore; NewGameFomMainMenu = false; RestartGamePlayerDied = true; GamePlayManager.Instance.PlayerDiedRestartGame(); } }