///<summary>///////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////// ///</summary>////////////////////////////////////////////////////////////////////////// protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); if (gameState == GameState.play) { bd.Draw(spriteBatch); if (Global.dodge == true) { if (Global.LV != 4) { octonaut.Draw(spriteBatch); } } waves.Update(spriteBatch, gameTime, octonaut, Content); if (Global.dodge == false) { if (Global.LV != 4) { octonaut.Draw(spriteBatch); } } } // spin.Draw(spriteBatch); if (gameState == GameState.play) { if (Global.LV != 4) { UI.Draw(spriteBatch); } } if (gameState == GameState.titleScreen) { ts.Draw(spriteBatch); } gamePause.Draw(spriteBatch); lvend.Draw(spriteBatch); transition.Draw(spriteBatch); base.Draw(gameTime); }