public void SetGamePad(GamePadNode gamePadNode) { this.GamePad = gamePadNode.GamePad; lblHeuristicValue.Text = gamePadNode.Heurisitic + ""; lblFOValue.Text = gamePadNode.OFunction + ""; lblFXValue.Text = gamePadNode.XFunction + ""; }
public TracingGamePadUC(GamePadNode gamePadNode) : this() { SetGamePad(gamePadNode); }
public void AddGamePad(GamePadNode gamePadNode) { pnlGamePads.Controls.Add(new TracingGamePadUC(gamePadNode)); }