public void SetupDevice(Bindings a_bindings) { LeftStickAxis = new TwoAxisInput(currentBindings.LeftXAxis + PadID, currentBindings.LeftYAxis + PadID); RightStickAxis = new TwoAxisInput(currentBindings.RightXAxis + PadID, currentBindings.RightYAxis + PadID); DPadAxis = new TwoAxisWithButtonInput(currentBindings.DPadX + PadID, currentBindings.DPadY + PadID); LeftTrigger = new OneAxisWithButtonInput(currentBindings.LeftTriggerAxis + PadID); RightTrigger = new OneAxisWithButtonInput(currentBindings.RightTriggerAxis + PadID); keyLookup[InputButtonValue.LeftStickButton] = GamePadKeyCodeHelper.GetTargetPadButton(currentBindings.LeftStickButton, PadID); keyLookup[InputButtonValue.RightStickButton] = GamePadKeyCodeHelper.GetTargetPadButton(currentBindings.RightStickButton, PadID); keyLookup[InputButtonValue.Action1] = GamePadKeyCodeHelper.GetTargetPadButton(currentBindings.Action1, PadID); keyLookup[InputButtonValue.Action2] = GamePadKeyCodeHelper.GetTargetPadButton(currentBindings.Action2, PadID); keyLookup[InputButtonValue.Action3] = GamePadKeyCodeHelper.GetTargetPadButton(currentBindings.Action3, PadID); keyLookup[InputButtonValue.Action4] = GamePadKeyCodeHelper.GetTargetPadButton(currentBindings.Action4, PadID); keyLookup[InputButtonValue.LeftBumper] = GamePadKeyCodeHelper.GetTargetPadButton(currentBindings.LeftBumper, PadID); keyLookup[InputButtonValue.RightBumper] = GamePadKeyCodeHelper.GetTargetPadButton(currentBindings.RightBumper, PadID); keyLookup[InputButtonValue.Start] = GamePadKeyCodeHelper.GetTargetPadButton(currentBindings.Start, PadID); keyLookup[InputButtonValue.Return] = GamePadKeyCodeHelper.GetTargetPadButton(currentBindings.Return, PadID); keyLookup[InputButtonValue.Select] = GamePadKeyCodeHelper.GetTargetPadButton(currentBindings.Select, PadID); keyLookup[InputButtonValue.Pause] = GamePadKeyCodeHelper.GetTargetPadButton(currentBindings.Pause, PadID); keyLookup[InputButtonValue.Menu] = GamePadKeyCodeHelper.GetTargetPadButton(currentBindings.Menu, PadID); keyLookup[InputButtonValue.Options] = GamePadKeyCodeHelper.GetTargetPadButton(currentBindings.Options, PadID); }
private bool CheckGamePadEngagement(out int a_controllerID) { for (int i = 0; i < currentEngagmentStatus.ControllersEngaged.Length; ++i) { if (currentEngagmentStatus.ControllersEngaged[i]) { continue; } KeyCode padKeycode = GamePadKeyCodeHelper.GetTargetPadButton(gamePadEngagementKey, i); if (Input.GetKeyDown(padKeycode)) { // Pad Engaged currentEngagmentStatus.ControllersEngaged[i] = true; Debug.Log("Pad " + i + " engaged!"); a_controllerID = i; return(true); } } a_controllerID = -1; return(false); }