Пример #1
0
    // Update is called once per frame
    void Update()
    {
        var padState = GamePad.GetState();

        if (GamePad.AnyConnected()) // if using gamepad
        {
            // start button is pressed
            if (padState.Pressed(CButton.Start))
            {
                ToggleMenu();
            }
            // Right bumper is held, and right stick is pressed
            if (GamePad.GetButton(CButton.RB, carbonInputId) && padState.Pressed(CButton.LS))
            {
                // reload current level
                SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
            }
            // right bumper is held and left bumper is pressed
            if (GamePad.GetButton(CButton.RB, carbonInputId) && padState.Pressed(CButton.LB))
            {
                // go to first level
                SceneManager.LoadScene(0);
            }
        }
        else // if using keyboard
        {
            // start button is pressed
            if (Input.GetKeyDown(KeyCode.M))
            {
                ToggleMenu();
            }
            // Shift is held and R is pressed
            if (Input.GetKey(KeyCode.LeftShift) && Input.GetKeyDown(KeyCode.R))
            {
                // reload current level
                SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
            }
            // R is held and G is pressed
            if (Input.GetKey(KeyCode.R) && Input.GetKeyDown(KeyCode.G))
            {
                // go to first level
                SceneManager.LoadScene(0);
            }
        }

        // calculate input movement direction
        Vector2 move = new Vector2(
            GamePad.GetAxis(CAxis.LX, carbonInputId), 0);

        UpdateJumping();

        UpdateMovement(move);
    }
Пример #2
0
    private void OnGUI()
    {
        var padState = GamePad.GetState();

        if (GamePad.AnyConnected())
        {
            if (GUI.Button(new Rect(5, 5, 150, 30), "Menu (press Start)"))
            {
                ToggleMenu();
            }
        }
        else
        {
            if (GUI.Button(new Rect(5, 5, 150, 30), "Menu (M)"))
            {
                ToggleMenu();
            }
        }

        if (toggleMenu)
        {
            var verticalPadding    = 40;
            var verticalStartPos   = 50;
            var horizontalStartPos = 60;
            var horizontalPadding  = 250;
            if (GamePad.AnyConnected())
            {
                GUI.Label(new Rect(horizontalStartPos, verticalStartPos, horizontalPadding, verticalPadding), "Left Stick.....Move"); verticalStartPos += verticalPadding;
                GUI.Label(new Rect(horizontalStartPos, verticalStartPos, horizontalPadding, verticalPadding), "A.....Jump"); verticalStartPos          += verticalPadding;
                GUI.Label(new Rect(horizontalStartPos, verticalStartPos, horizontalPadding, verticalPadding), "Hold right bumper + Press left bumper......Restart Level"); verticalStartPos += verticalPadding;
                GUI.Label(new Rect(horizontalStartPos, verticalStartPos, horizontalPadding, verticalPadding), "Hold right bumper + Press left stick......Restart Game"); verticalStartPos   += verticalPadding;
            }
            else
            {
                GUI.Label(new Rect(horizontalStartPos, verticalStartPos, horizontalPadding, verticalPadding), "WASD.....Move"); verticalStartPos  += verticalPadding;
                GUI.Label(new Rect(horizontalStartPos, verticalStartPos, horizontalPadding, verticalPadding), "Space.....Jump"); verticalStartPos += verticalPadding;
                GUI.Label(new Rect(horizontalStartPos, verticalStartPos, horizontalPadding, verticalPadding), "Shift + R......Restart Level"); verticalStartPos += verticalPadding;
                GUI.Label(new Rect(horizontalStartPos, verticalStartPos, horizontalPadding, verticalPadding), "R + G......Restart Game"); verticalStartPos      += verticalPadding;
            }
        }
    }