Пример #1
0
    void DrawState(GamePad.PlayerIndex controller)
    {
        GUILayout.Space(45);

        GUILayout.BeginVertical();


        GamepadState state = GamePad.GetState(controller);

        // buttons
        GUILayout.Label("Gamepad " + controller);
        GUILayout.Label("" + state.A);
        GUILayout.Label("" + state.B);
        GUILayout.Label("" + state.X);
        GUILayout.Label("" + state.Y);
        GUILayout.Label("" + state.Start);
        GUILayout.Label("" + state.Back);
        GUILayout.Label("" + state.LeftShoulder);
        GUILayout.Label("" + state.RightShoulder);
        GUILayout.Label("" + state.Left);
        GUILayout.Label("" + state.Right);
        GUILayout.Label("" + state.Up);
        GUILayout.Label("" + state.Down);
        GUILayout.Label("" + state.LeftStick);
        GUILayout.Label("" + state.RightStick);

        GUILayout.Label("");

        // triggers
        GUILayout.Label("" + System.Math.Round(state.LeftTrigger, 2));
        GUILayout.Label("" + System.Math.Round(state.RightTrigger, 2));

        GUILayout.Label("");

        // Axes
        GUILayout.Label("" + state.LeftStickAxis);
        GUILayout.Label("" + state.rightStickAxis);
        GUILayout.Label("" + state.dPadAxis);


        //GUILayout.EndArea();
        GUILayout.EndVertical();
    }