/// <summary> /// Displays all stats. /// </summary> /// <param name="name">The name of the player.</param> /// <param name="type">The type of character the player played.</param> /// <param name="stats">All stats of the player.</param> public void Set(string name, CharacterType type, string[] stats) { nameDisplay.text = name; playerIcon.sprite = CharacterDict.Instance.GetSpriteForType(type); foreach (string stat in stats) { GameOverStat gos = Instantiate(GameOverScreen.Instance.statPrefab, contentTrans); gos.Set(stat); } }
public int RemovePlayer(GamePlayerController playerController) { var stat = new GameOverStat(); stat.playerName = playerController.GetPlayerName(); stat.size = playerController.GetPlayerSize(); stat.place = playerList.Count; stats.Add(stat); playerList.Remove(playerController); // Since the leaderboard is only updated when a player is removed // detect when the last player is standing and add to the leaderboard if (playerList.Count == 1) { var winner = playerList[0]; stat = new GameOverStat(); stat.playerName = winner.GetPlayerName(); stat.size = winner.GetPlayerSize(); stat.place = 1; stats.Add(stat); // last player standing means the game is won and the session should terminate networkManager.TerminateSession(); } return(playerList.Count); }