public void GameOver(bool win) { currentTurn = Turn.GameOver; //check if have special events to do if (gameOverEvent) { StartCoroutine(gameOverEvent.PlayGameOverEvent(win)); } }
public void GameOver(bool win) { currentTurn = Turn.GameOver; //check if have special events to do if (gameOverEvent) { StartCoroutine(gameOverEvent.PlayGameOverEvent(win)); } }