Пример #1
0
    // Use this for initialization
    void Start()
    {
        Instance = this;

        FadeColorBallsOnShoot = false;


        StartPosition = WallTransform.localPosition;

        //mainGameSceneMB.TotalTime = Random.Range(2, 7)/2;
    }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     gameOverController = GameOverCheckScript.Instance;
     //flowingColorParticleController = Instantiate(flowingColorParticleControllerRef).GetComponent<FlowingColorParticleController>();
 }