// Use this for initialization void Start() { Instance = this; FadeColorBallsOnShoot = false; StartPosition = WallTransform.localPosition; //mainGameSceneMB.TotalTime = Random.Range(2, 7)/2; }
// Use this for initialization void Start() { gameOverController = GameOverCheckScript.Instance; //flowingColorParticleController = Instantiate(flowingColorParticleControllerRef).GetComponent<FlowingColorParticleController>(); }