public void LoadTexture(SpriteFont font, StarSystem defaultSystem) { currentDisplay = GameOptions.DetailMode.blankInfo; displayFont = font; displayCorner = new Vector2((float)Window.X + displayFont.LineSpacing, (float)Window.Y + displayFont.LineSpacing); //Give a little border to the writing. fontColor = Color.LightGreen; defaultSystemLevelDisplay = defaultSystem; }
public void ChangeDetailListMode(GameOptions.DetailMode newDetail) { detailList.DetailWindowMode = newDetail; }