Пример #1
0
        public void LoadTexture(SpriteFont font, StarSystem defaultSystem)
        {
            currentDisplay = GameOptions.DetailMode.blankInfo;
            displayFont    = font;
            displayCorner  = new Vector2((float)Window.X + displayFont.LineSpacing, (float)Window.Y + displayFont.LineSpacing); //Give a little border to the writing.
            fontColor      = Color.LightGreen;

            defaultSystemLevelDisplay = defaultSystem;
        }
Пример #2
0
 public void ChangeDetailListMode(GameOptions.DetailMode newDetail)
 {
     detailList.DetailWindowMode = newDetail;
 }