Пример #1
0
 public Packet(GameOpcodes op, params object[] optional)
 {
     opcode        = (int)op;
     packet        = new List <byte>();
     this.optional = optional;
     indexes       = new Dictionary <int, int>();
 }
Пример #2
0
        public override void OnPacket(InPacket iPacket)
        {
            try
            {
                iPacket.Decrypt(CRYPT_KEY);

                GameOpcodes uOpcode    = (GameOpcodes)iPacket.ReadShort();
                int         uSize      = iPacket.ReadInt();
                bool        isCompress = iPacket.ReadBool();
                int         cSize      = 0;
                if (isCompress == true)
                {
                    cSize = iPacket.ReadInt();
                    LogFactory.GetLog("Main").LogInfo("Pacote comprimido {0}({1})", (int)uOpcode, uOpcode.ToString());
                }
                else
                {
                    LogFactory.GetLog("Main").LogInfo("Packet {0}({1})", (int)uOpcode, uOpcode.ToString());
                }

                LogFactory.GetLog("Main").LogHex("Pacote", iPacket.ToArray());

                switch (uOpcode)
                {
                case GameOpcodes.HEART_BIT_NOT:
                    OnHeartBeatNot();
                    break;

                case GameOpcodes.EVENT_INVITE_REQ:     //31 EVENT_FRIEND_LIST_REQ
                    MsgUser.FriendList(this, iPacket);
                    break;

                case GameOpcodes.EVENT_LEAVE_ROOM_ACK:     //34 ADD_FRIEND
                    MsgUser.Add(this, iPacket);
                    break;

                default:
                {
                    LogFactory.GetLog("Main").LogWarning("Pacote indefinido foi recebida. Opcode: {0}({1})", (int)uOpcode, uOpcode.ToString());
                    LogFactory.GetLog("Main").LogHex("Pacote", iPacket.ToArray());
                    break;
                }
                }
            }
            catch (Exception e)
            {
                LogFactory.GetLog("Main").LogFatal(e);
                Close();
            }
        }
Пример #3
0
        public override void OnPacket(InPacket iPacket)
        {
            try
            {
                iPacket.Decrypt(CRYPT_KEY);

                GameOpcodes uOpcode    = (GameOpcodes)iPacket.ReadUShort();
                int         uSize      = iPacket.ReadInt();
                bool        isCompress = iPacket.ReadBool();
                int         cSize      = 0;
                if (isCompress == true)
                {
                    cSize = iPacket.ReadInt();
                    LogFactory.GetLog("Main").LogWarning("[{0}] pacote comprimido chegada {1} ({2})", Login, (int)uOpcode, uOpcode.ToString());
                }
                else
                {
                    LogFactory.GetLog("Main").LogInfo("[{0}] de chegada de pacotes {1} ({2})", Login, (int)uOpcode, uOpcode.ToString());
                }

                LogFactory.GetLog("Main").LogHex("Pacote", iPacket.ToArray());

                switch (uOpcode)
                {
                case GameOpcodes.EVENT_HEART_BIT_NOT:     // 0
                    OnHeartBeatNot();
                    break;

                case GameOpcodes.EVENT_CHANGE_CHARACTER_INFO_REQ:     //1618
                    InfoChars.ChangeCharInfo(this);
                    break;

                case GameOpcodes.EVENT_VERIFY_ACCOUNT_REQ:     // 2
                    MyUser.OnLogin(this, iPacket);
                    break;

                case GameOpcodes.EVENT_SET_CURRENT_CHARACTER_REQ:
                    MyCommon.SetCurretChar(this, iPacket);
                    break;

                case GameOpcodes.EVENT_GET_FULL_SP_INFO_REQ:     // 423 0x1A7
                    MyCommon.OnGetFullSPInfo(this, iPacket);
                    break;

                case GameOpcodes.EVENT_PET_COSTUM_LIST_REQ:     // 517 0x205
                    MyCommon.OnPetCostumList(this, iPacket);
                    break;

                case GameOpcodes.EVENT_INVEN_BUFF_ITEM_LIST_REQ:     // 1226 0x04CA
                    MyCommon.OnInvenBuffItemList(this, iPacket);
                    break;

                case GameOpcodes.EVENT_DEPOT_INFO_REQ:     // 1340 0x053C
                    MyCommon.OnDepotInfo(this, iPacket);
                    break;

                case GameOpcodes.EVENT_STAT_CLIENT_INFO:     // 226 0x00E2
                    MyCommon.OnStatClientInfo(this, iPacket);
                    break;

                case GameOpcodes.EVENT_COST_RATE_FOR_GAMBLE_BUY_REQ:     // 871 0x0367
                    MyCommon.OnCostRateForGambleBuy(this);
                    break;

                case GameOpcodes.EVENT_REGISTER_NICKNAME_REQ:     // 134 0x0086
                    MyUser.OnRegisterNick(this, iPacket);
                    break;

                case GameOpcodes.EVENT_SET_IDLE_STATE_REQ:     // 835 0x0343
                    MyCommon.OnSetIDLE(this, iPacket);
                    break;

                case GameOpcodes.EVENT_CHAR_SELECT_JOIN_REQ:     // 1557 0x0613
                    MyUser.OnCharSelectJoin(this, iPacket);
                    break;

                case GameOpcodes.EVENT_CHOICE_BOX_LIST_REQ:     // 1012 0x03F4
                    MyCommon.OnChoiceBoxList(this);
                    break;

                case GameOpcodes.EVENT_EXP_POTION_LIST_REQ:     // 1338 0x053A
                    MyCommon.OnExpPotionList(this);
                    break;

                case GameOpcodes.EVENT_AGIT_STORE_CATALOG_REQ:     // 1114 0x054A
                    MyCommon.OnAgitStoreCatalog(this);
                    break;

                case GameOpcodes.EVENT_AGIT_STORE_MATERIAL_REQ:     // 1116 0x045C
                    MyCommon.OnAgitStoreMaterial(this);
                    break;

                case GameOpcodes.EVENT_AGIT_MAP_CATALOGUE_REQ:     // 1106 0x0452
                    MyCommon.OnAgitMapCatalogue(this);
                    break;

                case GameOpcodes.EVENT_FAIRY_TREE_LV_TABLE_REQ:     // 1184 0x04A0
                    MyCommon.OnFaityTreeLvTable(this);
                    break;

                case GameOpcodes.EVENT_INVITE_DENY_NOT:     // 348 0x015C
                    InviteDeny = iPacket.ReadBool();
                    break;

                case GameOpcodes.EVENT_GET_USER_DONATION_INFO_REQ:     // 523 0x020B
                    MyCommon.OnGetUserDonationInfo(this);
                    break;

                case GameOpcodes.EVENT_RECOMMEND_FULL_INFO_REQ:     // 567 0x0237
                    MyCommon.OnRecommentUser(this);
                    break;

                case GameOpcodes.EVENT_USER_BINGO_DATA_REQ:     // 654 0x28E
                    MyCommon.OnUserBingoData(this);
                    break;

                case GameOpcodes.EVENT_CHANNEL_LIST_REQ:     // 14 0x0E
                    MyCommon.OnChannelList(this);
                    break;

                case GameOpcodes.EVENT_DONATION_INFO_REQ:     // 525 0x020D
                    MyCommon.OnDonationInfo(this);
                    break;

                case GameOpcodes.EVENT_ENTER_CHANNEL_REQ:     // 12 0x0C
                    MyUser.OnEnterChannel(this, iPacket);
                    break;

                case GameOpcodes.EVENT_LEAVE_CHANNEL_NOT:     // 26
                    MyUser.OnLeaveChannel(this);
                    break;

                case GameOpcodes.EVENT_CREATE_ROOM_REQ:
                    MyUser.OnCreateRoom(this, iPacket);
                    break;

                case GameOpcodes.EVENT_CHANGE_ROOM_INFO_REQ:
                    CurrentRoom.OnChangeRoomInfo(this, iPacket);
                    break;

                case GameOpcodes.EVENT_CHANGE_ROOMUSER_INFO_REQ:
                    CurrentRoom.OnChangeUserInfo(this, iPacket);
                    break;

                case GameOpcodes.EVENT_LEAVE_ROOM_REQ:
                    CurrentRoom.OnLeaveRoom(this, iPacket);
                    break;

                case GameOpcodes.EVENT_ROOM_LIST_REQ:
                    CurrentChannel.OnRoomList(this, iPacket);
                    break;

                case GameOpcodes.EVENT_JOIN_ROOM_REQ:
                    CurrentChannel.OnJoinRoom(this, iPacket);
                    break;

                case GameOpcodes.EVENT_START_GAME_REQ:
                    CurrentRoom.StartGame(this, iPacket);
                    break;

                case GameOpcodes.EVENT_RELAY_LOADING_STATE:
                    CurrentRoom.OnLoadState(this, iPacket);
                    break;

                case GameOpcodes.EVENT_LOAD_COMPLETE_NOT:
                    //MyUser.LoadComplete(this, iPacket);
                    CurrentRoom.OnLoadComplete(this, iPacket);
                    break;

                case GameOpcodes.EVENT_STAGE_LOAD_COMPLETE_NOT:
                    //MyUser.StageLoadComplete(this, iPacket);
                    CurrentRoom.OnStageLoadComplete(this, iPacket);
                    break;

                case GameOpcodes.EVENT_ROOM_MEMBER_PING_INFO_REQ:
                    CurrentRoom.OnPingInfo(this, iPacket);
                    break;

                case GameOpcodes.EVENT_GET_ROOMUSER_IDLE_STATE_REQ:
                    CurrentRoom.OnIdleInfo(this, iPacket);
                    break;

                case GameOpcodes.EVENT_END_GAME_REQ:
                    CurrentRoom.OnGameEnd(this, iPacket);
                    break;

                case GameOpcodes.EVENT_CHAT_REQ:
                    CurrentChannel.OnChat(this, iPacket);
                    break;

                case GameOpcodes.EVENT_LEAVE_GAME_REQ:
                    CurrentRoom.OnLeaveGame(this, iPacket);
                    break;

                case GameOpcodes.EVENT_EQUIP_ITEM_REQ:
                    MyCharacter.OnEquipItem(this, iPacket);
                    break;

                case GameOpcodes.EVENT_CHANGE_LOOK_EQUIP_REQ:
                    MyCharacter.OnChangeEquipInRoom(this, iPacket);
                    break;

                case GameOpcodes.EVENT_SET_PRESS_STATE_REQ:
                    CurrentRoom.OnSetPressState(this, iPacket);
                    break;

                case GameOpcodes.EVENT_SKILL_TRAINING_REQ:
                    MyCharacter.OnTrainSkill(this, iPacket);
                    break;

                case GameOpcodes.EVENT_SET_SKILL_REQ:
                    MyCharacter.OnSetSkill(this, iPacket);
                    break;

                case GameOpcodes.DB_EVENT_SYSTEM_GUIDE_COMPLETE_INFO_REQ:
                    MyCommon.SendGuideCompleteInfo(this);
                    break;

                case GameOpcodes.EVENT_CASHBACK_EXTRA_RATIO_INFO_REQ:
                    MyShop.CashRatio(this);
                    break;

                case GameOpcodes.EVENT_PACKAGE_INFO_REQ:
                    MyShop.packageInfo(this);
                    break;

                case GameOpcodes.EVENT_PACKAGE_INFO_DETAIL_REQ:
                    MyShop.packageInfoDetail(this, iPacket);
                    break;

                default:
                {
                    LogFactory.GetLog("Main").LogWarning("pacote indefinido foi recebido. Opcode: {0}({1})", (int)uOpcode, uOpcode.ToString());
                    LogFactory.GetLog("Main").LogHex("Pacote", iPacket.ToArray());
                    break;
                }
                }
            }
            catch (Exception e)
            {
                LogFactory.GetLog("Main").LogFatal(e);
                Close();
            }
        }
Пример #4
0
 public Packet(GameOpcodes op)
 {
     opcode = (int)op;
     packet = new List <byte>();
 }
Пример #5
0
 public OutPacket(GameOpcodes nOpcode)
 {
     Opcode = (int)nOpcode;
 }
Пример #6
0
        public override void OnPacket(InPacket iPacket)
        {
            try
            {
                iPacket.Decrypt(CRYPT_KEY);

                GameOpcodes uOpcode    = (GameOpcodes)iPacket.ReadUShort();
                int         uSize      = iPacket.ReadInt();
                bool        isCompress = iPacket.ReadBool();
                int         cSize      = 0;
                if (isCompress == true)
                {
                    cSize = iPacket.ReadInt();
                    LogFactory.GetLog("Main").LogWarning("[{0}] Pacote comprimido {1}({2})", Login, (int)uOpcode, uOpcode.ToString());
                }
                else
                {
                    LogFactory.GetLog("Main").LogInfo("[{0}] Packet {1}({2})", Login, (int)uOpcode, uOpcode.ToString());
                }

                LogFactory.GetLog("Main").LogHex("Pacote: ", iPacket.ToArray());

                switch (uOpcode)
                {
                case GameOpcodes.HEART_BIT_NOT:     // 0
                    OnHeartBeatNot();
                    break;

                case GameOpcodes.EVENT_VERIFY_ACCOUNT_REQ:     // 2
                    MyUser.OnLogin(this, iPacket);
                    break;

                case GameOpcodes.EVENT_GET_FULL_SP_INFO_REQ:     // 423 0x1A7
                    MyCommon.OnGetFullSPInfo(this, iPacket);
                    break;

                case GameOpcodes.EVENT_PET_COSTUM_LIST_REQ:     // 517 0x205
                    MyCommon.OnPetCostumList(this, iPacket);
                    break;

                case GameOpcodes.EVENT_INVEN_BUFF_ITEM_LIST_REQ:     // 1226 0x04CA
                    MyCommon.OnInvenBuffItemList(this, iPacket);
                    break;

                case GameOpcodes.EVENT_DEPOT_INFO_REQ:     // 1340 0x053C
                    MyCommon.OnDepotInfo(this, iPacket);
                    break;

                case GameOpcodes.EVENT_STAT_CLIENT_INFO:     // 226 0x00E2
                    MyCommon.OnStatClientInfo(this, iPacket);
                    break;

                case GameOpcodes.EVENT_COST_RATE_FOR_GAMBLE_BUY_REQ:     // 871 0x0367
                    MyCommon.OnCostRateForGambleBuy(this);
                    break;

                case GameOpcodes.EVENT_ENTER_AGIT_REQ:    //AGITT
                    MyAgit.EnterAgit(this);
                    break;

                case GameOpcodes.EVENT_AGIT_LOADING_COMPLETE_REQ:    //AGITT
                    MyAgit.AgitLoadComplete(this);
                    break;

                case GameOpcodes.EVENT_REGISTER_NICKNAME_REQ:     // 134 0x0086
                    MyUser.OnRegisterNick(this, iPacket);
                    break;

                case GameOpcodes.EVENT_SET_IDLE_STATE_REQ:     // 835 0x0343
                    MyCommon.OnSetIDLE(this, iPacket);
                    break;

                case GameOpcodes.EVENT_CHAR_SELECT_JOIN_REQ:     // 1555 0x0613
                    MyUser.OnCharSelectJoin(this, iPacket);
                    break;

                case GameOpcodes.EVENT_CHOICE_BOX_LIST_REQ:     // 1012 0x03F4
                    MyCommon.OnChoiceBoxList(this);
                    break;

                case GameOpcodes.EVENT_EXP_POTION_LIST_REQ:     // 1338 0x053A
                    MyCommon.OnExpPotionList(this);
                    break;

                case GameOpcodes.EVENT_AGIT_STORE_CATALOG_REQ:     // 1114 0x054A
                    MyCommon.OnAgitStoreCatalog(this);
                    break;

                case GameOpcodes.EVENT_AGIT_STORE_MATERIAL_REQ:     // 1116 0x045C
                    MyCommon.OnAgitStoreMaterial(this);
                    break;

                case GameOpcodes.EVENT_AGIT_MAP_CATALOGUE_REQ:     // 1106 0x0452
                    MyCommon.OnAgitMapCatalogue(this);
                    break;

                case GameOpcodes.EVENT_FAIRY_TREE_LV_TABLE_REQ:     // 1184 0x04A0
                    MyCommon.OnFaityTreeLvTable(this);
                    break;

                case GameOpcodes.EVENT_INVITE_DENY_NOT:     // 348 0x015C
                    InviteDeny = iPacket.ReadBool();
                    break;

                case GameOpcodes.EVENT_GET_USER_DONATION_INFO_REQ:     // 523 0x020B
                    MyCommon.OnGetUserDonationInfo(this);
                    break;

                case GameOpcodes.EVENT_RECOMMEND_FULL_INFO_REQ:     // 567 0x0237
                    MyCommon.OnRecommentUser(this);
                    break;

                case GameOpcodes.EVENT_USER_BINGO_DATA_REQ:     // 654 0x28E
                    MyCommon.OnUserBingoData(this);
                    break;

                case GameOpcodes.EVENT_CHANNEL_LIST_REQ:     // 14 0x0E
                    MyCommon.OnChannelList(this, iPacket);
                    break;

                case GameOpcodes.EVENT_DONATION_INFO_REQ:     // 525 0x020D
                    MyCommon.OnDonationInfo(this);
                    break;

                case GameOpcodes.EVENT_ENTER_CHANNEL_REQ:     // 12 0x0C
                    MyUser.OnEnterChannel(this, iPacket);
                    break;

                case GameOpcodes.EVENT_LEAVE_CHANNEL_NOT:     // 26
                    MyUser.OnLeaveChannel(this);
                    break;

                case GameOpcodes.EVENT_CREATE_ROOM_REQ:     // 24 방 만들기
                    MyUser.OnCreateRoom(this, iPacket);
                    break;

                case GameOpcodes.EVENT_CHANGE_ROOM_INFO_REQ:     // 28 0x1C 방의 게임모드 정보 바뀜
                    CurrentRoom.OnChangeRoomInfo(this, iPacket);
                    break;

                case GameOpcodes.EVENT_CHANGE_ROOMUSER_INFO_REQ:     // 40 0x28 방의 유저 정보 바뀜
                    CurrentRoom.OnChangeUserInfo(this, iPacket);
                    break;

                case GameOpcodes.EVENT_LEAVE_ROOM_REQ:     // 33 0x21 방에서 나가기 요청
                    CurrentRoom.OnLeaveRoom(this, iPacket);
                    break;

                case GameOpcodes.EVENT_ROOM_LIST_REQ:     // 16 0x10 방 목록 요청
                    CurrentChannel.OnRoomList(this, iPacket);
                    break;

                case GameOpcodes.EVENT_JOIN_ROOM_REQ:     // 20 방 입장 요청
                    CurrentChannel.OnJoinRoom(this, iPacket);
                    break;

                case GameOpcodes.EVENT_START_GAME_REQ:     // 36 게임 시작 요청
                    CurrentRoom.OnGameStart(this, iPacket);
                    break;

                case GameOpcodes.EVENT_RELAY_LOADING_STATE:     // 842 게임로딩중 로딩진행도
                    CurrentRoom.OnLoadState(this, iPacket);
                    break;

                case GameOpcodes.EVENT_LOAD_COMPLETE_NOT:     // 39 로딩 끝났다는거 전송 (게임으로 들여보내짐)
                    CurrentRoom.OnLoadComplete(this, iPacket);
                    break;

                case GameOpcodes.EVENT_STAGE_LOAD_COMPLETE_NOT:     // 927 스테이지 로딩이 끝났다
                    CurrentRoom.OnStageLoadComplete(this, iPacket);
                    break;

                case GameOpcodes.EVENT_ROOM_MEMBER_PING_INFO_REQ:     // 837 게임 멤버 핑 정보 요청 (게임시작 할때 쓰나봄)
                    CurrentRoom.OnPingInfo(this, iPacket);
                    break;

                case GameOpcodes.EVENT_GET_ROOMUSER_IDLE_STATE_REQ:     // 833 자리비움 상태 요청
                    CurrentRoom.OnIdleInfo(this, iPacket);
                    break;

                case GameOpcodes.EVENT_END_GAME_REQ:     // 게임 종료
                    CurrentRoom.OnGameEnd(this, iPacket);
                    break;

                case GameOpcodes.EVENT_CHAT_REQ:     // 6 채팅!
                    CurrentChannel.OnChat(this, iPacket);
                    break;

                case GameOpcodes.EVENT_LEAVE_GAME_REQ:     // 44 게임중 나가기
                    CurrentRoom.OnLeaveGame(this, iPacket);
                    break;

                case GameOpcodes.EVENT_EQUIP_ITEM_REQ:     // 62 장비 변경 요청
                    MyCharacter.OnEquipItem(this, iPacket);
                    break;

                case GameOpcodes.EVENT_CHANGE_LOOK_EQUIP_REQ:     // 860 방에서 장비변경 요청 (이게 선처리 된 후 EVENT_EQUIP_ITEM_REQ)
                    MyCharacter.OnChangeEquipInRoom(this, iPacket);
                    break;

                case GameOpcodes.EVENT_SET_PRESS_STATE_REQ:     // 방에서 다른 용무중
                    CurrentRoom.OnSetPressState(this, iPacket);
                    break;

                case GameOpcodes.EVENT_SKILL_TRAINING_REQ:     // 스킬 배우기
                    MyCharacter.OnTrainSkill(this, iPacket);
                    break;

                case GameOpcodes.EVENT_SET_SKILL_REQ:     // 스킬 장착 요청
                    MyCharacter.OnSetSkill(this, iPacket);
                    break;

                case GameOpcodes.EVENT_SERVER_LIST_REQ:
                    MyUser.SendServerList(this);
                    break;

                case GameOpcodes.EVENT_SQUARE_LIST_REQ:
                    square.SquareList(this);
                    break;

                case GameOpcodes.EVENT_ENTER_SQUARE_REQ:
                    square.enterSquare(this);
                    break;

                case GameOpcodes.EVENT_LEAVE_SQUARE_REQ:
                    square.LeaveSquare(this);
                    break;

                case GameOpcodes.EVENT_CASHBACK_EXTRA_RATIO_INFO_REQ:
                    MyShop.CashRatio(this);
                    break;

                case GameOpcodes.EVENT_PACKAGE_INFO_REQ:
                    MyShop.packageInfo(this);
                    break;

                case GameOpcodes.EVENT_PACKAGE_INFO_DETAIL_REQ:
                    MyShop.packageInfoDetail(this, iPacket);
                    break;

                case GameOpcodes.EVENT_ITEM_BUY_CHECK_REQ:
                    MyShop.CheckItem(this, iPacket);
                    break;

                case GameOpcodes.EVENT_BUY_VIRTUAL_CASH_REQ:
                    MyShop.BuyVP(this, iPacket);
                    break;

                case GameOpcodes.EVENT_BUY_FOR_GP_REQ:
                    MyShop.BuyGP(this, iPacket);
                    break;

                case GameOpcodes.EVENT_CHARISMAS_EVENT_INFO_REQ:
                    MyCommon.Event_Gifts(this);
                    break;

                case GameOpcodes.EVENT_CHECK_ROOM_USERLIST_NOT:
                    CurrentRoom.checkRoomUser(this);
                    break;

                case GameOpcodes.EVENT_STAT_LOADING_TIME_NOT:
                    CurrentRoom.statLoadingTime(this, iPacket);
                    break;

                case GameOpcodes.EVENT_SPECIAL_REWARD_REQ:
                    CurrentRoom.RewardItem(this, iPacket);
                    break;

                case GameOpcodes.EVENT_DEPOT_CHAR_TAB_INFO_REQ:
                    GachaList.Depot_Char_tab(this, iPacket);
                    break;

                case GameOpcodes.EVENT_GACHA_REWARD_LIST_REQ:
                    GachaList.Gacha_Reward_List(this, iPacket);
                    break;

                case GameOpcodes.EVENT_GACHA_SET_REWARD_LIST_REQ:
                    GachaList.Gacha_SET_Reward_List(this, iPacket);
                    break;

                case GameOpcodes.EVENT_GACHA_LEVEL_ACTION_REQ:
                    GachaList.Gacha_Action(this, iPacket);
                    break;

                case GameOpcodes.EVENT_REMOVE_MISSION_REQ:
                    MyQuests.RemoveMission(this, iPacket);
                    break;

                case GameOpcodes.EVENT_REGIST_MISSION_REQ:
                    MyQuests.RegisterMission(this, iPacket);
                    break;

                case GameOpcodes.EVENT_COMPLETE_MISSION_REQ:
                    MyQuests.CompleteMission(this, iPacket);
                    break;

                case GameOpcodes.EVENT_CREATE_PET_REQ:
                    MyPet.create_pet(this, iPacket);
                    break;

                case GameOpcodes.EVENT_HERO_ITEM_CATALOG_REQ:
                    heroico.Hero_Item_Catalog(this);
                    break;

                case GameOpcodes.EVENT_HERO_ITEM_MATERIAL_REQ:
                    heroico.Hero_Item_Material(this);
                    break;

                case GameOpcodes.EVENT_MANUFACTURES3_CATALOG_REQ:
                    manufacture.Manufacture_Catalog(this);
                    break;

                case GameOpcodes.EVENT_SPECIFIC_ITEM_BREAKUP_INFO_REQ:
                    manufacture.SpecificItemBreakup(this);
                    break;

                case GameOpcodes.EVENT_MANUFACTURES3_MATERIAL_REQ:
                    manufacture.ManuFactureMaterial(this);
                    break;

                case GameOpcodes.EVENT_DUNGEON_REWARD_EXP_REQ:
                    CurrentRoom.RewardEXP(this, iPacket);
                    break;

                case GameOpcodes.EVENT_USER_LIST_REQ:
                    MyUser.ListUsers(this);
                    break;

                default:
                {
                    LogFactory.GetLog("Main").LogWarning("pacote indefinido foi recebida. Opcode: {0}({1})", (int)uOpcode, uOpcode.ToString());
                    LogFactory.GetLog("Main").LogHex("Pacote: ", iPacket.ToArray());
                    break;
                }
                }
            }
            catch (Exception e)
            {
                LogFactory.GetLog("Main").LogError(e.ToString());
                Close();
            }
        }
Пример #7
0
 public OpcodeAttribute(GameOpcodes id)
 {
     this.id = (short)id;
 }