public async Task <ActionResult <GameOfGenre> > PostGameOfGenre(GameOfGenre gameOfGenre) { _context.GamesOfGenres.Add(gameOfGenre); await _context.SaveChangesAsync(); return(CreatedAtAction("GetGameOfGenre", new { id = gameOfGenre.Id }, gameOfGenre)); }
public async Task <IActionResult> PutGameOfGenre(int id, GameOfGenre gameOfGenre) { if (id != gameOfGenre.Id) { return(BadRequest()); } _context.Entry(gameOfGenre).State = EntityState.Modified; try { await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!GameOfGenreExists(id)) { return(NotFound()); } else { throw; } } return(NoContent()); }