Пример #1
0
    /// <summary>
    /// UnityMethod: Initialize events and get required components
    /// </summary>
    void Awake()
    {
        _audioManager = GetComponent <AudioManager>();

        OnPiecePickup += PPPuzzleController_OnPiecePickup;
        OnPieceDrop   += PPPuzzleController_OnPieceDrop;

        _gameObjectsVerticleSliderInst = GetComponent <GameObjectsVerticleSlider>();
    }
    /// <summary>
    /// UnityMethod: Initialize events and get required components
    /// </summary>
    void Awake()
    { 
        _audioManager = GetComponent<AudioManager>();

        OnPiecePickup += PPPuzzleController_OnPiecePickup;
        OnPieceDrop += PPPuzzleController_OnPieceDrop;

        _gameObjectsVerticleSliderInst = GetComponent<GameObjectsVerticleSlider>();
    }