/// <summary> /// UnityMethod: Initialize events and get required components /// </summary> void Awake() { _audioManager = GetComponent <AudioManager>(); OnPiecePickup += PPPuzzleController_OnPiecePickup; OnPieceDrop += PPPuzzleController_OnPieceDrop; _gameObjectsVerticleSliderInst = GetComponent <GameObjectsVerticleSlider>(); }
/// <summary> /// UnityMethod: Initialize events and get required components /// </summary> void Awake() { _audioManager = GetComponent<AudioManager>(); OnPiecePickup += PPPuzzleController_OnPiecePickup; OnPieceDrop += PPPuzzleController_OnPieceDrop; _gameObjectsVerticleSliderInst = GetComponent<GameObjectsVerticleSlider>(); }