public GameObject AttemptLoadGameObject(string name) { bool contains = GameObjects.ContainsKey(name); if (contains) { return(GameObjects[name]); } else { Utilities.Logger.Error($"Asset Bundle ({finalLocation}) attempted to load non existent item: {name}"); return(null); } }
internal GameObject GetObjectByTypeHashCode(string hashCode) => GameObjects .ContainsKey(hashCode) ? GameObjects[hashCode] : null;