Пример #1
0
    public PrefabTreeView(TreeViewState state, GameObject go) : base(state)
    {
        treeGameObject = go;
        childs         = treeGameObject.GetComponentsInChildren <Transform> (true);
        items          = new GameObjectTreeViewItem[childs.Length];
        #region Init Items Parent
        for (int i = 0; i < childs.Length; i++)
        {
            items[i] = new GameObjectTreeViewItem();
            items[i].treeViewTrans = childs[i];
            if (childs[i].parent != null)
            {
                items[i].parent = childs[i].parent;
            }
        }
        #endregion

        #region Init Child Transform
        for (int i = 0; i < childs.Length; i++)
        {
            for (int j = 0; j < items.Length; j++)
            {
                if (items[j].IsChild(childs[i]))
                {
                    items[j].AddChildTransform(childs[i]);
                    break;
                }
            }
        }
        #endregion
        Reload();
    }
Пример #2
0
    protected override TreeViewItem BuildRoot()
    {
        TreeViewItem root = new TreeViewItem {
            id = 0, depth = -1, displayName = "root"
        };

        if (childs != null && items != null)
        {
            TreeViewItem[] childItems = new TreeViewItem[childs.Length];
            for (int i = 0; i < childs.Length; i++)
            {
                childItems[i] = new TreeViewItem {
                    id = i + 1, displayName = childs[i].name
                };
                GameObjectTreeViewItem item = GetGameObjectTreeViewItem(items, childs[i]);
                if (null != item)
                {
                    item.viewItem = childItems[i];
                }
            }

            root.AddChild(childItems[0]);
            for (int i = 0; i < childItems.Length; i++)
            {
                GameObjectTreeViewItem temp = GetGameObjectTreeViewItem(items, childItems[i]);
                if (temp != null && temp.childs != null)
                {
                    for (int j = 0; j < temp.childs.Count; j++)
                    {
                        GameObjectTreeViewItem childItem = GetGameObjectTreeViewItem(items, temp.childs[j]);
                        if (childItem != null && childItem.viewItem != null)
                        {
                            childItems[i].AddChild(childItem.viewItem);
                        }
                    }
                }
            }
        }


        SetupDepthsFromParentsAndChildren(root);
        return(root);
    }