public static void Load(Scene scene, Ref loaderRef) { GameObjectLoader loader = SceneUtils.FindInScene <GameObjectLoader>(scene, loaderRef._loaderName); if (loader != null) { loader.Load(); } }
public static GameObject Load(BinaryReader reader) { string typeName = reader.ReadString(); System.Type type = System.Type.GetType(typeName); GameObjectLoader loader = (GameObjectLoader)System.Activator.CreateInstance(type); return(loader.Load(reader)); }
private static void LoadAdditonalAssets(SceneLoadingInfo sceneInfo) { Scene scene = sceneInfo._scene.GetScene(); if (sceneInfo._additionalLoadingObjects != null) { foreach (GameObjectLoader.Ref loader in sceneInfo._additionalLoadingObjects) { GameObjectLoader.Load(scene, loader); } } }
public static bool RenderLoadedNotLoadedField(GameObjectLoader loader) { bool clear = false; EditorGUILayout.BeginHorizontal(); { EditorGUILayout.LabelField("('" + loader.name + "' not loaded)"); if (GUILayout.Button("Load", GUILayout.ExpandWidth(false))) { loader.Load(); } clear = GUILayout.Button("Clear", GUILayout.ExpandWidth(false)); } EditorGUILayout.EndHorizontal(); return(clear); }
public override void OnInspectorGUI() { GameObjectLoader prefabLoader = (GameObjectLoader)target; EditorGUI.BeginChangeCheck(); _prefabAsset = EditorGUILayout.ObjectField("Source Prefab", _prefabAsset, typeof(GameObject), false) as GameObject; if (EditorGUI.EndChangeCheck()) { if (_prefabAsset != null) { _filePath.stringValue = AssetDatabase.GetAssetPath(_prefabAsset); _fileGUID.stringValue = AssetDatabase.AssetPathToGUID(_filePath.stringValue); } else { _filePath.stringValue = null; _fileGUID.stringValue = null; } serializedObject.ApplyModifiedProperties(); } EditorGUILayout.BeginHorizontal(); { EditorGUILayout.LabelField(GUIContent.none, GUILayout.Width(EditorGUIUtility.labelWidth - (EditorGUI.indentLevel * 15.0f) - 4.0f)); if (GUILayout.Button("Load")) { prefabLoader.Load(); } if (GUILayout.Button("Unload")) { prefabLoader.Unload(); } GUILayout.FlexibleSpace(); } EditorGUILayout.EndHorizontal(); }
public GameObject ToGameObject() { return(GameObjectLoader.Load(GetPrefabName())); }