Пример #1
0
        private void bw_DoWork(object sender, DoWorkEventArgs e)
        {
            while (!IsPaused && !this.Worker.CancellationPending)
            {
                this.IsFinish = false;

                Stopwatch sw = new Stopwatch();

                sw.Start();
                GameObjectHelpers.SimulateTurn();
                sw.Stop();

                long waittime = (int)Settings.GetInstance().GameSpeed - (sw.ElapsedMilliseconds);


                /*
                 * if ((this.Worker.CancellationPending == true))
                 * {
                 *  e.Cancel = true;
                 *
                 * }*/

                if (waittime > 0)
                {
                    Thread.Sleep((int)waittime);
                }
            }

            this.IsFinish = true;
        }