public PlayState(ContentManager content) { background = content.Load <Texture2D> ("Images/background"); camera = new BreaddedCamera(640, 480); camera.Zoom = 2F; camera.MoveTo(new Vector2(160, 120)); objects = new GameObjectGroup(); player1 = new Player(PlayerNumber.ONE, content); objects.Add(player1); player2 = new Player(PlayerNumber.TWO, content); objects.Add(player2); }
/// <summary> /// Adds and returns an indicator game object. /// </summary> /// <returns></returns> protected GameObject Add() { GameObject indicatorObject = IndicatorObjects.Add(); indicatorObject.transform.SetParent(transform); return(indicatorObject); }