Пример #1
0
        public PlayState(ContentManager content)
        {
            background = content.Load <Texture2D> ("Images/background");

            camera      = new BreaddedCamera(640, 480);
            camera.Zoom = 2F;
            camera.MoveTo(new Vector2(160, 120));

            objects = new GameObjectGroup();

            player1 = new Player(PlayerNumber.ONE, content);
            objects.Add(player1);
            player2 = new Player(PlayerNumber.TWO, content);
            objects.Add(player2);
        }
Пример #2
0
    /// <summary>
    /// Adds and returns an indicator game object.
    /// </summary>
    /// <returns></returns>
    protected GameObject Add()
    {
        GameObject indicatorObject = IndicatorObjects.Add();

        indicatorObject.transform.SetParent(transform);
        return(indicatorObject);
    }