Пример #1
0
        public void CreateNewElements(object[] containers)
        {
            DebugVar[] fields = GetMembers(containers);

            if (fields == null || _debugScreenParent == null)
            {
                return;
            }

            foreach (var field in fields)
            {
                bool isExist = false;

                foreach (Transform child in _debugScreenParent)
                {
                    if (child.TryGetComponent <DebugScreenElement>(out var e))
                    {
                        if (e.NameField == field.name)
                        {
                            isExist = true;
                            break;
                        }
                    }
                }

                if (!isExist && GameObjectExtend.CreateGameObject <DebugScreenElement>(debugScreenElementPrefab, out var element, _debugScreenParent))
                {
                    element.SetField(field.member, field.name);
                }
            }
        }
Пример #2
0
        public void CreateNavbarElements(params NavbarInfoElement[] elements)
        {
            if (elements != null)
            {
                foreach (var element in elements)
                {
                    if (element != null)
                    {
                        NavbarElement navbarElement = null;

                        if (usePool)
                        {
                            PoolManager.Instantiate <NavbarElement>(out navbarElement, navbarElementPrefab, transform);
                        }
                        else
                        {
                            GameObjectExtend.CreateGameObject <NavbarElement>(navbarElementPrefab, out navbarElement, transform);
                        }

                        if (navbarElement != null)
                        {
                            navbarElement.UpdateElement(element);
                            navbarElements.Add(navbarElement);
                        }
                    }
                }
            }
        }
Пример #3
0
 static void Start()
 {
     if (!GameObject.FindObjectOfType <GameManager>())
     {
         GameObjectExtend.CreateGameObject("GameManager", null, true, typeof(GameManager));
     }
 }
Пример #4
0
 protected override void OnExecute()
 {
     if (prefab != null)
     {
         GameObjectExtend.CreateGameObject(prefab.value, out _);
     }
     EndAction();
 }