Пример #1
0
        public void DrawLogic(GameScene scene, SpriteBatch spriteBatch, Matrix view, Matrix projection,
                              GameObjectDrawMode drawMode = GameObjectDrawMode.All)
        {
            //Console.WriteLine($"Drawing, Position: {this.Position}");
            if ((drawMode & GameObjectDrawMode.Model) > 0)
            {
                Draw(scene, view, projection);
            }
            if ((drawMode & GameObjectDrawMode.SpriteBatch) > 0)
            {
                Draw2D(spriteBatch);
            }

            foreach (GameObject obj in this.ChildObjects)
            {
                obj.DrawLogic(scene, spriteBatch, view, projection, drawMode);
            }
        }
Пример #2
0
 /// <summary>
 /// Calls <seealso cref="Draw"/>
 /// After that draws all <see cref="ChildObjects"/>
 /// </summary>
 /// <param name="scene"></param>
 /// <param name="spriteBatch"></param>
 public void DrawLogic(GameScene scene, SpriteBatch spriteBatch, GameObjectDrawMode drawMode = GameObjectDrawMode.All)
 {
     DrawLogic(scene, spriteBatch, scene.GetViewMatrix(), scene.GetProjectionMatrix(), drawMode);
 }