Пример #1
0
 static public int DoRefresh(IntPtr l)
 {
     try {
         GameObjectCtrl self = (GameObjectCtrl)checkSelf(l);
         self.DoRefresh();
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Пример #2
0
 static public int get_enabled(IntPtr l)
 {
     try {
         GameObjectCtrl self = (GameObjectCtrl)checkSelf(l);
         pushValue(l, self.enabled);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Пример #3
0
 static public int set_enabled(IntPtr l)
 {
     try {
         GameObjectCtrl self = (GameObjectCtrl)checkSelf(l);
         System.Boolean v;
         checkType(l, 2, out v);
         self.enabled = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Пример #4
0
 static public int set_ctrlObjects(IntPtr l)
 {
     try {
         GameObjectCtrl           self = (GameObjectCtrl)checkSelf(l);
         UnityEngine.GameObject[] v;
         checkType(l, 2, out v);
         self.ctrlObjects = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }