static public int DoRefresh(IntPtr l) { try { GameObjectCtrl self = (GameObjectCtrl)checkSelf(l); self.DoRefresh(); return(0); } catch (Exception e) { return(error(l, e)); } }
static public int get_enabled(IntPtr l) { try { GameObjectCtrl self = (GameObjectCtrl)checkSelf(l); pushValue(l, self.enabled); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_enabled(IntPtr l) { try { GameObjectCtrl self = (GameObjectCtrl)checkSelf(l); System.Boolean v; checkType(l, 2, out v); self.enabled = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_ctrlObjects(IntPtr l) { try { GameObjectCtrl self = (GameObjectCtrl)checkSelf(l); UnityEngine.GameObject[] v; checkType(l, 2, out v); self.ctrlObjects = v; return(0); } catch (Exception e) { return(error(l, e)); } }