public void CheatCountAndFinalStateTest() { GameNumber theNumber = new GameNumber(); Cheat cheat = new Cheat(); cheat.GetCheat(theNumber); Assert.AreEqual(1, cheat.Count); cheat.GetCheat(theNumber); Assert.AreEqual(2, cheat.Count); cheat.GetCheat(theNumber); Assert.AreEqual(3, cheat.Count); cheat.GetCheat(theNumber); Assert.AreEqual(4, cheat.Count); cheat.GetCheat(theNumber); Assert.AreEqual(4, cheat.Count); for (int i = 0; i < cheat.CheatNumber.Length; i++) { Assert.AreNotEqual('X', cheat.CheatNumber[i]); } }
void GetFunction() { //交给 List <CharacterAttribute> ary = SaveSprite.GetCharacterAttributeAry(); PanelManager.Instantiate.SelectedCharacterPanel.Open(ary, delegate(CharacterAttribute Character) { if (Character == null) { return; } GameNumber game = new GameNumber(this.attribute); if (Character.AddProp(game) == false) { PanelManager.Instantiate.ErrorPanel.Open("full"); } else { SaveSprite.RemoveIndexProp(this.attribute, PropIndex, CurrentNumber); PanelManager.Instantiate.Character.OnUpdate(); PanelManager.Instantiate.BackPack.OnUpdate(); Close(); } }); }
public async Task <HttpResponseMessage> UpdateGameStatus(int tournamentId, string tennisEventId, [FromBody] JsonElement json) { var gameResult = new GameResult(); var gameStatus = JsonConverter.ToEnumeration <GameStatus>(json.GetProperty("gameStatus")); var playerClassification = JsonConverter.ToEnumeration <PlayerClassification>(json.GetProperty("playerClassification")); var entryNumber = EntryNumber.FromValue(JsonConverter.ToNullableInt32(json.GetProperty("entryNumber"))); var gameScore = new GameScore(JsonConverter.ToString(json.GetProperty("gameScore"))); gameResult.UpdateGameResult( gameStatus, playerClassification, entryNumber, gameScore ); var blockNumber = new BlockNumber(JsonConverter.ToInt32(json.GetProperty("blockNumber"))); var gameNumber = new GameNumber(JsonConverter.ToInt32(json.GetProperty("gameNumber"))); await this.drawTableUseCase.UpdateGameStatus( tournamentId, tennisEventId, blockNumber, gameNumber, gameResult ); return(new HttpResponseMessage(HttpStatusCode.OK)); }
public void GenerateNumber_Valid_InRange() { GameNumber number = new GameNumber(); int parsedNumber = int.Parse(number.Digits); Assert.IsTrue(parsedNumber >= 0 && parsedNumber <= 9999); }
public void NumberParameterlessConstructorCorrectTest5() { GameNumber number = new GameNumber(); Assert.IsTrue(0 <= number.FirstDigit && number.FirstDigit < 10); Assert.IsTrue(0 <= number.SecondDigit && number.SecondDigit < 10); Assert.IsTrue(0 <= number.ThirdDigit && number.ThirdDigit < 10); Assert.IsTrue(0 <= number.FourthDigit && number.FourthDigit < 10); }
public void GetBullsAndCowsMatchesOneCowTest() { GameNumber theNumber = new GameNumber(3, 0, 6, 8); PlayerGuess playerGuess = new PlayerGuess(4, 2, 9, 3); Result expected = new Result(0, 1); Result result = GuessChecker.GetBullsAndCowsMatches(playerGuess, theNumber); Assert.AreEqual(expected.ToString(), result.ToString()); }
public void GetBullsAndCowsMatchesThreeCowsTest() { GameNumber theNumber = new GameNumber(3, 0, 6, 8); PlayerGuess playerGuess = new PlayerGuess(1, 6, 3, 0); Result expected = new Result(0, 3); Result result = GuessChecker.GetBullsAndCowsMatches(playerGuess, theNumber); Assert.AreEqual(expected.ToString(), result.ToString()); }
public void NumberParameterlessConstructorCorrectTest1() { GameNumber number = new GameNumber(); Assert.IsTrue(0 <= number.FirstDigit && number.FirstDigit < 10); Assert.IsTrue(0 <= number.SecondDigit && number.SecondDigit < 10); Assert.IsTrue(0 <= number.ThirdDigit && number.ThirdDigit < 10); Assert.IsTrue(0 <= number.FourthDigit && number.FourthDigit < 10); }
public override int GetHashCode() { unchecked { var hashcode = 23; hashcode = (hashcode * 31) + GameNumber.GetHashCode(); hashcode = (hashcode * 31) + PokerSiteId; return(hashcode); } }
public void Setup() { var player1 = new Mock <User>(); var player2 = new Mock <User>(); var GameNumber = new GameNumber(player1.Object, player2.Object); Game = GameNumber; Player1 = player1.Object; Player2 = player2.Object; }
void UpdateStatsGame(PropStatsGame statsGame, GameNumber prop) { BaseAdditionalAttribute attribute = Manage.Instance.Data.GetBaseProp(prop); if (attribute != null) { attribute.number = prop.number; } statsGame.Attribute = attribute; }
static void Main(string[] args) { foreach (var number in Enumerable.Range(1, 100)) { var game = new GameNumber(number); Console.WriteLine(game.Say()); } Console.Read(); }
void SetProp(List <int[]> data) { if (data.Count > propCount) { propCount = data.Count; } prop = new GameNumber[propCount]; for (int i = 0; i < data.Count; i++) { prop[i] = new GameNumber(data[i][0], data[i][1], AdditionalAttributeEnum.prop); } }
public bool AddProp(GameNumber game) { for (int i = 0; i < prop.Length; i++) { if (prop[i].IsNull) { prop[i] = game; return(true); } } return(false); }
public void GetBullsAndCows_Valid_TwoBullsAndTwoCows2() { GameNumber number = new GameNumber(); string userInput = "0101"; string genNumber = "1001"; int cows = 0; int bulls = 0; number.GetBullsAndCows(userInput, genNumber, out bulls, out cows); Assert.IsTrue(cows == 2 && bulls == 2); }
public void GetBullsAndCows_Valid_Bulls_TwoBulls() { GameNumber number = new GameNumber(); string userInput = "4194"; string genNumber = "0154"; int cows = 0; int bulls = 0; number.GetBullsAndCows(userInput, genNumber, out bulls, out cows); Assert.IsTrue(cows == 0 && bulls == 2); }
public void GetBullsAndCows_Valid_CowsBullsTestZero() { GameNumber number = new GameNumber(); string userInput = "4194"; string genNumber = "0358"; int cows = 0; int bulls = 0; number.GetBullsAndCows(userInput, genNumber, out bulls, out cows); Assert.IsTrue(cows == 0 && bulls == 0); }
public IdGameRecord(String recordValue) : base(GameRecordType.Id) { Id = recordValue; HomeTeam = recordValue.Substring(0, 3); Year = Convert.ToInt32(recordValue.Substring(3, 4)); Month = Convert.ToInt32(recordValue.Substring(7, 2)); Day = Convert.ToInt32(recordValue.Substring(9, 2)); var gameNumberString = recordValue.Substring(11, 1); GameNumber tempGameNumber; GameNumber = GameNumber.TryParse <GameNumber>(gameNumberString, out tempGameNumber) ? tempGameNumber : GameNumber.SingleGame; }
/// <summary> /// 获取所有的分数 /// </summary> /// <param name="allNumber"></param> /// <returns></returns> public static int GetAllScore(List <GameNumber> allNumber) { int score = 0; if (allNumber == null) { return(score); } for (int i = 0; i < allNumber.Count; i++) { GameNumber number = allNumber[i]; score += number.Number; } return(score); }
public BaseAdditionalAttribute GetBaseProp(GameNumber prop) { BaseAdditionalAttribute attribute = null; switch ((AdditionalAttributeEnum)prop.PropType) { case AdditionalAttributeEnum.equipment: attribute = Manage.Instance.Data.GetObj <EquipmentAttribute>(prop.id); break; case AdditionalAttributeEnum.prop: attribute = Manage.Instance.Data.GetObj <PropAttribute>(prop.id); break; } return(attribute); }
void Arrangement() { GameNumber[] Prop = new GameNumber[Model.Prop.Length]; int index = 0; for (int i = 0; i < Model.Prop.Length; i++) { if (Model.Prop[i].IsNull) { continue; } Prop[index].SetData(Model.Prop[i]); index++; } Model.Prop = Prop; OnUpdate(); SaveSprite.Write(); }
void UpdateStatsGame(PropStatsGame statsGame, GameNumber prop) { BaseAdditionalAttribute attribute = null; switch ((AdditionalAttributeEnum)prop.PropType) { case AdditionalAttributeEnum.equipment: attribute = Manage.Instance.Data.GetObj <EquipmentAttribute>(prop.id); break; case AdditionalAttributeEnum.prop: attribute = Manage.Instance.Data.GetObj <PropAttribute>(prop.id); break; } if (attribute != null) { attribute.number = prop.number; } statsGame.Attribute = attribute; }
static public bool AddProp(BaseAdditionalAttribute prop, int number) { //加入道具数量不能大于堆叠最大数量 for (int i = 0; i < Model.Prop.Length; i++) { if (Model.Prop[i].IsNull) { GameNumber item = new GameNumber(prop); Model.Prop[i] = item; Write(); return(true); } if (Model.Prop[i].Equals(prop)) { if (Model.Prop[i].number < prop.maxNumber) { int count = Model.Prop[i].number + prop.number; if (count > prop.maxNumber) { if (GetNullBackPackItem() < 1) { return(false); } Model.Prop[i].number = prop.maxNumber; return(AddProp(prop, count - prop.maxNumber)); } else { Model.Prop[i].number = count; Write(); return(true); } } } } return(false); }
public void GenerateNumber_Valid_4digits() { GameNumber number = new GameNumber(); Assert.IsTrue(number.Digits.Length == 4); }
public void AddGame(int score, GameNumber gameNum) { throw new NotImplementedException("This method has not yet been implemented"); }
public void RevealDigit_isTrue() { GameNumber number = new GameNumber(); Assert.IsTrue(number.RevealDigit(1)); }
public void RevealDigit_isFalse() { GameNumber number = new GameNumber(); Assert.IsFalse(number.RevealDigit(4)); }
public void SetData(GameNumber game) { this.id = game.id; this.number = game.number; this.PropType = game.PropType; }
private static void AssertGameNumber(string expectedWords, int value) { var game = new GameNumber(value); Assert.AreEqual(expectedWords, game.Say()); }
public override int GetHashCode() { return(GameNumber.GetHashCode()); }
public void Solve() { var answer = 0; var numbersSpoken = new List <int>() { 0, 8, 15, 2, 12, 1, 4 }; var initialTurn = numbersSpoken.Count + 1; var gameNumbers = new Dictionary <int, GameNumber>(); //Preload the gameNumbers... for (var i = 0; i < numbersSpoken.Count; i++) { gameNumbers.Add(numbersSpoken[i], new GameNumber() { Number = numbersSpoken[i], NumberOfTimesSpoken = 1, PreviousTurn = i + 1 }); } //Play the game... for (var i = initialTurn; i <= 30000000; i++) { //Get the last number spoken... var lastNumberSpoken = numbersSpoken[i - 2]; //If we don't have a record of it, create one var gameNumber = gameNumbers[lastNumberSpoken]; if (gameNumber == null) { gameNumber = new GameNumber { Number = lastNumberSpoken, NumberOfTimesSpoken = 1, PreviousTurn = i }; gameNumbers.Add(lastNumberSpoken, gameNumber); } //If it's only been spoken once, speak 0 if (gameNumber.NumberOfTimesSpoken == 1) { if (!gameNumbers.ContainsKey(0)) { gameNumbers.Add(0, new GameNumber { Number = lastNumberSpoken, NumberOfTimesSpoken = 1, PreviousTurn = i }); } else { var zeroGameNumber = gameNumbers[0]; zeroGameNumber.NumberOfTimesSpoken++; zeroGameNumber.PreviousPreviousTurn = zeroGameNumber.PreviousTurn; zeroGameNumber.PreviousTurn = i; } numbersSpoken.Add(0); } //If it's been spoken more than once... else { //Find the last turns where it was spoken... var previousTurn = gameNumber.PreviousTurn; var previousPreviousTurn = gameNumber.PreviousPreviousTurn; var newSpokenNumber = previousTurn - previousPreviousTurn; if (!gameNumbers.ContainsKey(newSpokenNumber.Value)) { gameNumbers.Add(newSpokenNumber.Value, new GameNumber { Number = newSpokenNumber.Value, NumberOfTimesSpoken = 1, PreviousTurn = i }); } else { var newSpokenGameNumber = gameNumbers[newSpokenNumber.Value]; newSpokenGameNumber.NumberOfTimesSpoken++; newSpokenGameNumber.PreviousPreviousTurn = newSpokenGameNumber.PreviousTurn; newSpokenGameNumber.PreviousTurn = i; } numbersSpoken.Add(newSpokenNumber.Value); } } answer = numbersSpoken.Last(); Console.WriteLine("Day 15, Part 2"); Console.WriteLine($"Answer: {answer}"); }
public void GetBullsAndCowsMatchesTwoBullsAndTwoCowsTest() { GameNumber theNumber = new GameNumber(3, 0, 6, 8); PlayerGuess playerGuess = new PlayerGuess(3, 6, 0, 8); Result expected = new Result(2, 2); Result result = GuessChecker.GetBullsAndCowsMatches(playerGuess, theNumber); Assert.AreEqual(expected.ToString(), result.ToString()); }