void IGameNetworkHandler.OnEndMultiplayer()
 {
     GameManagerBase.Current.OnGameNetworkEnd();
     GameNetwork.DestroyComponent((UdpNetworkComponent)GameNetwork.GetNetworkComponent <LobbyNetworkComponent>());
     GameNetwork.DestroyComponent((UdpNetworkComponent)GameNetwork.GetNetworkComponent <NetworkStatusReplicationComponent>());
     GameNetwork.DestroyComponent((UdpNetworkComponent)GameNetwork.GetNetworkComponent <BaseNetworkComponent>());
 }