Пример #1
0
    // Update is called once per frame
    void Update()
    {
        #region MouseClick
        if (Input.GetMouseButton(0))
        {
            if (Time.time - lastShootTime > getObjectById(selectedBullet).coolTime)
            {
                //Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
                Ray       ray    = Camera.main.ScreenPointToRay(new Vector3(Screen.width / 2, Screen.height / 2));
                Transform bullet = Instantiate(BulletProto);
                bullet.position = mainActor.position + mainActor.forward;
                bullet.GetComponent <Rigidbody>().velocity = ray.direction.normalized * getObjectById(selectedBullet).speed;
                bullet.tag        = "Bullet";
                bullet.name       = selectedBullet.ToString();
                bullet.localScale = getObjectById(selectedBullet).size;
                lastShootTime     = Time.time;
                //Debug.Log(Tools.getMapIndexByPosition(mainActor.transform.position));
                //mainActor.GetComponent<Rigidbody>().AddForce(-1 * mainActor.transform.forward * getObjectById(selectedBullet).recoil);
                //Bullets.Add(bullet);
            }
        }
        if (Input.GetMouseButton(1))
        {
            /*
             * if (toolbox.isSelected() && Time.time - lastClickTime > 0.5) {
             *  Ray ray = Camera.main.ScreenPointToRay(new Vector3(Screen.width / 2, Screen.height / 2));
             *  RaycastHit rch;
             *  if (Physics.Raycast(ray, out rch)) {
             *      Vector3 target = rch.point + rch.normal / 2;
             *      target.x = Mathf.Round(target.x);
             *      target.y = Mathf.Round(target.y);
             *      target.z = Mathf.Round(target.z);
             *      ground.instantiateItem(toolbox.deleteSeletedItem(), target);
             *  }
             *  lastClickTime = Time.time;
             * }*/
        }
        if (Mathf.Abs(Input.GetAxis("Mouse ScrollWheel")) > 0f)
        {
            selectedBullet -= (int)Input.mouseScrollDelta.y;
            selectedBullet  = (BulletType)((int)selectedBullet % numWeapon);
            if (selectedBullet < 0)
            {
                selectedBullet += numWeapon;
            }
            GameMsgControllor.showMsg(selectedBullet.ToString());
            StartCoroutine("timer_2s");
        }

        #endregion
    }
Пример #2
0
    IEnumerator timer_2s()
    {
        yield return(new WaitForSeconds(2));

        GameMsgControllor.clearMsg();
    }