Пример #1
0
 public void OnSetupTurn(NetworkMessage msg)
 {
     GameMsg.MsgIntegerArray setup = msg.ReadMessage <GameMsg.MsgIntegerArray>();
     battle.SetDieCount(setup.array[0]);
     battle.SetRollCount(setup.array[1]);
     (game.GetOpenScreen() as BattleScreen).UpdateDieButtons();
 }
Пример #2
0
 public void OnHeal(NetworkMessage msg)
 {
     GameMsg.MsgIntegerArray message = msg.ReadMessage <GameMsg.MsgIntegerArray>();
     battle.GetPawn(message.array[0]).Heal(message.array[1]);
     Game.PlaySound(Game.AUDIO_HEAL);
     EventBus.PawnHeal.Invoke(battle, battle.GetPawn(message.array[0]), message.array[1]);
 }
Пример #3
0
    public void OnSwapSpells(NetworkMessage msg)
    {
        GameMsg.MsgIntegerArray msgArray = msg.ReadMessage <GameMsg.MsgIntegerArray>();
        int           id0    = msgArray.array[0];
        int           id1    = msgArray.array[1];
        int           pawnId = msg.conn.connectionId;
        Pawn          pawn   = pawns[pawnId];
        List <string> spells = pawn.GetKnownSpellIdsMutable();
        string        temp   = spells[id0];

        spells[id0] = spells[id1];
        spells[id1] = temp;
    }
Пример #4
0
    public void OnTakeDamage(NetworkMessage msg)
    {
        GameMsg.MsgIntegerArray message = msg.ReadMessage <GameMsg.MsgIntegerArray>();
        Pawn pawn        = battle.GetPawn(message.array[0]);
        bool aliveBefore = pawn.IsAlive();

        pawn.Damage(message.array[1]);
        Game.PlaySound(Game.AUDIO_HURT);
        EventBus.PawnDamage.Invoke(battle, pawn, message.array[1]);
        if (aliveBefore && !pawn.IsAlive())
        {
            EventBus.PawnDied.Invoke(battle, pawn);
        }
    }