/// <summary>
        /// Computer Player Logic
        /// </summary>
        /// <param name="computer">name of comp player</param>
        /// <param name="opponent">name of user player</param>
        /// <param name="diceNumbers">number of dice</param>
        public void MoveCheckerAuto(string computer, string opponent)
        {
            if (_callback.ContainsKey(opponent))
            {
                var game = GameMng.GetGame(computer, opponent);
                if (game == null)
                {
                    return;
                }

                var diceNumbers = game.DiceLogic.GetRandomDices();

                if (diceNumbers[0] == diceNumbers[1])
                {
                    diceNumbers.AddRange(diceNumbers);
                }

                _callback[opponent].RecieveRoll(Player.autoPlayer.ToString(), diceNumbers);

                bool result = false;

                try
                {
                    foreach (var number in diceNumbers)
                    {
                        result = GameMng.CheckersMoovingLogicAuto(computer, opponent, number);
                        if (result)
                        {
                            var gameTable = GameMng.GetGameTableForSend(computer, opponent);

                            if (gameTable != null)
                            {
                                var whiteCheckers = gameTable[0];
                                var blackCheckers = gameTable[1];
                                var barCheckers   = gameTable[2];
                                _callback[opponent].UpdateTable(opponent, computer, whiteCheckers, blackCheckers, barCheckers);
                            }
                        }
                        if (GameMng.IsGameOver(opponent, computer))
                        {
                            _callback[opponent].GameOverFromServer(opponent, computer, false);

                            GameMng.DeleteGame(computer, opponent);
                        }
                    }
                    if (_callback.ContainsKey(opponent))
                    {
                        _callback[opponent].SetMasterFromServer(opponent, computer);
                    }
                }
                catch (Exception ex)
                {
                    _callback[opponent].RecieveError(ex.Message);
                    return;
                }
            }
        }