private void MenuBarGame(object sender, EventArgs args) { bool debugMenu = Settings.DebugMenu; int quitItem = 8; _gameMenu = new GameMenu(_canvas.Palette); _gameMenu.Items.Add(new GameMenu.Item("Tax Rate")); _gameMenu.Items.Add(new GameMenu.Item("Luxuries Rate")); _gameMenu.Items.Add(new GameMenu.Item("FindCity")); _gameMenu.Items.Add(new GameMenu.Item("Options")); _gameMenu.Items.Add(new GameMenu.Item("Save Game") { Enabled = (Game.GameTurn > 0) }); _gameMenu.Items.Add(new GameMenu.Item("REVOLUTION!")); _gameMenu.Items.Add(new GameMenu.Item(null)); if (debugMenu) { quitItem += 2; _gameMenu.Items.Add(new GameMenu.Item("Debug Options")); _gameMenu.Items.Add(new GameMenu.Item(null)); _gameMenu.Items[7].Selected += (s, a) => GameTask.Enqueue(Show.Screen <DebugOptions>()); } _gameMenu.Items.Add(new GameMenu.Item("Retire") { Enabled = false }); _gameMenu.Items.Add(new GameMenu.Item("QUIT to DOS")); _gameMenu.Items[0].Selected += (s, a) => GameTask.Enqueue(Show.TaxRate); _gameMenu.Items[1].Selected += (s, a) => GameTask.Enqueue(Show.LuxuryRate); _gameMenu.Items[2].Selected += (s, a) => GameTask.Enqueue(Show.Search); _gameMenu.Items[3].Selected += (s, a) => GameTask.Enqueue(Show.Screen <GameOptions>()); _gameMenu.Items[4].Selected += (s, a) => GameTask.Enqueue(Show.Screen <SaveGame>()); _gameMenu.Items[5].Selected += (s, a) => GameTask.Enqueue(Show.Screen <Revolution>()); _gameMenu.Items[quitItem].Selected += (s, a) => GameTask.Enqueue(Show.Screen <ConfirmQuit>()); _menuX = 16; _menuY = 8; _update = true; }
public override bool MouseUp(ScreenEventArgs args) { if (_gameMenu == null) { return(false); } if (args.Y < 8) { _menuBar.MouseDown(args); if (!_menuBar.MenuDrag) { _gameMenu.KeepOpen = true; return(true); } } _gameMenu.MouseUp(args); _gameMenu = null; _redraw = true; return(true); }
private void MenuBarWorld(object sender, EventArgs args) { _gameMenu = new GameMenu(_canvas.Palette); _gameMenu.Items.Add(new GameMenu.Item("Wonders of the World (F7)")); _gameMenu.Items.Add(new GameMenu.Item("Top 5 Cities (F8)")); _gameMenu.Items.Add(new GameMenu.Item("Civilization Score (F9)")); _gameMenu.Items.Add(new GameMenu.Item("World Map (F10)")); _gameMenu.Items.Add(new GameMenu.Item("Demographics")); _gameMenu.Items.Add(new GameMenu.Item("SpaceShips") { Enabled = false }); _gameMenu.Items[2].Selected += (s, a) => Common.AddScreen(new CivilizationScore()); _gameMenu.Items[3].Selected += (s, a) => Common.AddScreen(new WorldMap()); _menuX = 144; _menuY = 8; _update = true; }
private void MenuBarCivilopedia(object sender, EventArgs args) { _gameMenu = new GameMenu(_canvas.Palette); _gameMenu.Items.Add(new GameMenu.Item("Complete")); _gameMenu.Items.Add(new GameMenu.Item("Civilization Advances")); _gameMenu.Items.Add(new GameMenu.Item("City Improvements")); _gameMenu.Items.Add(new GameMenu.Item("Military Units")); _gameMenu.Items.Add(new GameMenu.Item("Terrain Types")); _gameMenu.Items.Add(new GameMenu.Item("Miscellaneous")); _gameMenu.Items[0].Selected += (s, a) => Common.AddScreen(new Civilopedia(Civilopedia.Complete)); _gameMenu.Items[1].Selected += (s, a) => Common.AddScreen(new Civilopedia(Civilopedia.Advances)); _gameMenu.Items[2].Selected += (s, a) => Common.AddScreen(new Civilopedia(Civilopedia.Improvements)); _gameMenu.Items[3].Selected += (s, a) => Common.AddScreen(new Civilopedia(Civilopedia.Units)); _gameMenu.Items[4].Selected += (s, a) => Common.AddScreen(new Civilopedia(Civilopedia.TerrainType)); _gameMenu.Items[5].Selected += (s, a) => Common.AddScreen(new Civilopedia(Civilopedia.Misc)); _menuX = 182; _menuY = 8; _update = true; }
private void MenuBarAdvisors(object sender, EventArgs args) { _gameMenu = new GameMenu(_canvas.Palette); _gameMenu.Items.Add(new GameMenu.Item("City Status (F1)")); _gameMenu.Items.Add(new GameMenu.Item("Military Advisor (F2)")); _gameMenu.Items.Add(new GameMenu.Item("Intelligence Advisor (F3)")); _gameMenu.Items.Add(new GameMenu.Item("Attitude Advisor (F4)")); _gameMenu.Items.Add(new GameMenu.Item("Trade Advisor (F5)")); _gameMenu.Items.Add(new GameMenu.Item("Science Advisor (F6)")); _gameMenu.Items[0].Selected += (s, a) => Common.AddScreen(new CityStatus()); _gameMenu.Items[1].Selected += (s, a) => { Common.AddScreen(new MilitaryLosses()); Common.AddScreen(new MilitaryStatus()); }; _gameMenu.Items[2].Selected += (s, a) => Common.AddScreen(new IntelligenceReport()); _gameMenu.Items[3].Selected += (s, a) => Common.AddScreen(new AttitudeSurvey()); _gameMenu.Items[4].Selected += (s, a) => Common.AddScreen(new TradeReport()); _gameMenu.Items[5].Selected += (s, a) => Common.AddScreen(new ScienceReport()); _menuX = 112; _menuY = 8; _update = true; }
private void MenuBarGame(object sender, EventArgs args) { _gameMenu = new GameMenu("MenuBarGame", Palette.Copy()); _gameMenu.Items.Add("Tax Rate").OnSelect((s, a) => GameTask.Enqueue(Show.TaxRate)); _gameMenu.Items.Add("Luxuries Rate").OnSelect((s, a) => GameTask.Enqueue(Show.LuxuryRate)); _gameMenu.Items.Add("FindCity").OnSelect((s, a) => GameTask.Enqueue(Show.Search)); _gameMenu.Items.Add("Options").OnSelect((s, a) => GameTask.Enqueue(Show.Screen <GameOptions>())); _gameMenu.Items.Add("Save Game").SetEnabled(Game.GameTurn > 0).OnSelect((s, a) => GameTask.Enqueue(Show.Screen <SaveGame>())); _gameMenu.Items.Add("REVOLUTION!").OnSelect((s, a) => GameTask.Enqueue(Show.Screen <Revolution>())); _gameMenu.Items.Add(null); if (Settings.DebugMenu) { _gameMenu.Items.Add("Debug Options").OnSelect((s, a) => GameTask.Enqueue(Show.Screen <DebugOptions>())); _gameMenu.Items.Add(null); } _gameMenu.Items.Add("Retire").Disable(); _gameMenu.Items.Add("QUIT to DOS").OnSelect((s, a) => GameTask.Enqueue(Show.Screen <ConfirmQuit>())); _menuX = 16; _menuY = 8; _update = true; }
private void MenuBarWorld(object sender, EventArgs args) { _gameMenu = new GameMenu("MenuBarWorld", Palette); _gameMenu.Items.Add("Wonders of the World (F7)").OnSelect((s, a) => { if (Game.BuiltWonders.Length == 0) { GameTask.Enqueue(Show.Empty); } else { Common.AddScreen(new WorldWonders()); } }); _gameMenu.Items.Add("Top 5 Cities (F8)").OnSelect((s, a) => Common.AddScreen(new TopCities()));; _gameMenu.Items.Add("Civilization Score (F9)").OnSelect((s, a) => Common.AddScreen(new CivilizationScore())); _gameMenu.Items.Add("World Map (F10)").OnSelect((s, a) => Common.AddScreen(new WorldMap())); _gameMenu.Items.Add("Demographics").OnSelect((s, a) => Common.AddScreen(new Demographics())); _gameMenu.Items.Add("SpaceShips").Disable(); _menuX = 144; _menuY = 8; _update = true; }
public override bool KeyDown(KeyboardEventArgs args) { if (GameTask.Any()) { return(true); } if (CheckShift56(args)) { return(true); } if (_gameMenu != null) { if (!_gameMenu.KeyDown(args)) { _gameMenu = null; _redraw = true; } return(true); } if (_menuBar.KeyDown(args) && _gameMenu != null) { _gameMenu.KeepOpen = true; return(true); } switch (args.Key) { case Key.F1: Common.AddScreen(new CityStatus()); return(true); case Key.F2: Common.AddScreen(new MilitaryLosses()); Common.AddScreen(new MilitaryStatus()); return(true); case Key.F3: Common.AddScreen(new IntelligenceReport()); return(true); case Key.F4: Common.AddScreen(new AttitudeSurvey()); return(true); case Key.F5: Common.AddScreen(new TradeReport()); return(true); case Key.F6: Common.AddScreen(new ScienceReport()); return(true); case Key.F7: if (Game.BuiltWonders.Length == 0) { GameTask.Enqueue(Show.Empty); } else { Common.AddScreen(new WorldWonders()); } return(true); case Key.F8: Common.AddScreen(new TopCities()); return(true); case Key.F9: Common.AddScreen(new CivilizationScore()); return(true); case Key.F10: Common.AddScreen(new WorldMap()); return(true); case Key.Plus: GameTask.Enqueue(Show.TaxRate); return(true); case Key.Minus: GameTask.Enqueue(Show.LuxuryRate); return(true); case Key.Slash: GameTask.Enqueue(Show.Search); return(true); } return(_gameMap.KeyDown(args)); }