public bool OnSyncRequested(GameMasterCharacterProxy charProxy, ulong characterId, uint syncId) { return(false); }
public IEnumerator OnLost(Coroutine coroutine, GameMasterCharacterProxy charProxy, uint packId) { yield break; }
public bool OnSyncRequested(GameMasterCharacterProxy charProxy, ulong characterId, uint syncId) { return(false); }
public IEnumerator OnLost(Coroutine coroutine, GameMasterCharacterProxy charProxy, uint packId) { yield break; }