Пример #1
0
 public MarkerItemModel(GameMarker m, IdeCollection <IdeBaseItem> source) : base(source)
 {
     _marker = m;
     Asset   = new AssetController(AssetType.Image);
     Asset.Register(m.Source);
     Asset.PropertyChanged += AssetUpdated;
 }
Пример #2
0
 public MarkerItemModel(MarkerItemModel m, IdeCollection <IdeBaseItem> source) : base(source)
 {
     _marker = new GameMarker
     {
         Source = m.Asset.FullPath,
         Id     = Guid.NewGuid().ToString() //TODO: Proper ID generation, not as a GUID
     };
     Name = m.Name;
 }
Пример #3
0
 public MarkerItemModel(IdeCollection <IdeBaseItem> source) : base(source)
 {
     _marker = new GameMarker
     {
         Id     = Guid.NewGuid().ToString(), //TODO: Proper ID generation, not as a GUID
         Source = AssetManager.Instance.Assets.FirstOrDefault(x => x.Type == AssetType.Image)?.FullPath,
     };
     Name = "New Marker";
     RaisePropertyChanged("Asset");
 }
Пример #4
0
 public MarkerItemModel(MarkerItemModel m, IdeCollection <IdeBaseItem> source) : base(source)
 {
     _marker = new GameMarker
     {
         Id = Guid.NewGuid().ToString() //TODO: Proper ID generation, not as a GUID
     };
     Asset = new AssetController(AssetType.Image);
     Asset.Register(m._marker.Source);
     _marker.Source         = Asset.FullPath;
     Asset.PropertyChanged += AssetUpdated;
     Name = m.Name;
 }
Пример #5
0
 public MarkerItemModel(IdeCollection <IdeBaseItem> source) : base(source)
 {
     _marker = new GameMarker
     {
         Id = Guid.NewGuid().ToString(), //TODO: Proper ID generation, not as a GUID
     };
     Asset                  = new AssetController(AssetType.Image);
     _marker.Source         = Asset.FullPath;
     Asset.PropertyChanged += AssetUpdated;
     Name = "New Marker";
     RaisePropertyChanged("Asset");
 }
Пример #6
0
Файл: Card.cs Проект: wlk0/OCTGN
        //public Dictionary<Tuple<string,string>,int> MarkersDict
        //{
        //    get
        //    {
        //        Dictionary<Tuple<string, string>, int> markertuple = new Dictionary<Tuple<string,string>,int>();
        //        if (_markers.Count > 0)
        //        {
        //            foreach (Marker m in _markers)
        //            {
        //                Tuple<string, string> key = Tuple.Create<string, string>(m.Model.Name, m.Model.Id.ToString());
        //                markertuple.Add(key, m.Count);
        //            }
        //        }
        //        return markertuple;
        //    }
        //}
        internal void AddMarker(GameMarker model, ushort count)
        {
            Marker marker = _markers.FirstOrDefault(m => m.Model.Equals(model));

            if (marker != null)
            {
                marker.SetCount((ushort)(marker.Count + count));
            }
            else if (count > 0)
            {
                _markers.Add(new Marker(this, model, count));
            }
        }
Пример #7
0
Файл: Card.cs Проект: wlk0/OCTGN
        internal void SetMarker(Player player, string lId, string name, int count, bool notify = true)
        {
            int    oldCount = 0;
            Marker marker   = FindMarker(lId, name);

            if (marker != null)
            {
                oldCount = marker.Count;
                marker.SetCount((ushort)count);
            }
            else if (count > 0)
            {
                GameMarker model = Program.GameEngine.GetMarkerModel(lId);
                model.Name = name;
                AddMarker(model, (ushort)count);
            }
        }
Пример #8
0
        internal void AddRecentMarker(GameMarker marker)
        {
            int idx = _recentMarkers.IndexOf(marker);

            if (idx == 0)
            {
                return;
            }
            if (idx > 0)
            {
                _recentMarkers.RemoveAt(idx);
                _recentMarkers.Insert(0, marker);
                return;
            }

            if (_recentMarkers.Count == MaxRecentMarkers)
            {
                _recentMarkers.RemoveAt(MaxRecentMarkers - 1);
            }
            _recentMarkers.Insert(0, marker);
        }
Пример #9
0
        public void MarkerSetCount(int cardId, int count, string markerName, string markerId)
        {
            if (count < 0)
            {
                count = 0;
            }
            Card   card      = Card.Find(cardId);
            Marker marker    = card.FindMarker(markerId, markerName);
            int    origCount = 0;

            /*if (card.Controller != Player.LocalPlayer)
             *  Program.GameMess.Warning(String.Format("{0} Can't set markers on {1} because they don't control it.", Player.LocalPlayer.Name, card.Name));
             */
            // Will add in checks or controls to handle/allow this. -- DS
            QueueAction(() =>
            {
                if (marker == null)
                {
                    GameMarker model = Program.GameEngine.GetMarkerModel(markerId);
                    model.Name       = markerName;
                    Program.Client.Rpc.AddMarkerReq(card, markerId, markerName, (ushort)count, (ushort)origCount, true);
                    card.AddMarker(model, (ushort)count);
                }
                else
                {
                    origCount = marker.Count;
                    if (origCount < count)
                    {
                        Program.Client.Rpc.AddMarkerReq(card, markerId, markerName, (ushort)(count - origCount), (ushort)origCount, true);
                        card.AddMarker(marker.Model, (ushort)(count - origCount));
                    }
                    else if (origCount > count)
                    {
                        Program.Client.Rpc.RemoveMarkerReq(card, markerId, markerName, (ushort)(origCount - count), (ushort)origCount, true);
                        card.RemoveMarker(marker, (ushort)(origCount - count));
                    }
                }
            });
        }
Пример #10
0
Файл: Card.cs Проект: wlk0/OCTGN
 internal void AddMarker(GameMarker model)
 {
     AddMarker(model, 1);
 }
Пример #11
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 public MarkerItemModel(GameMarker m, IdeCollection <IdeBaseItem> source) : base(source)
 {
     _marker = m;
 }
Пример #12
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 public Marker(Card card, GameMarker model, ushort count)
     : this(card, model)
 {
     _count = count;
 }
Пример #13
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 public Marker(Card card, GameMarker model)
 {
     _card  = card;
     _model = model;
 }