public void TestPathBetweenStartingSectors_Brawl() { var target = GameMaps.Brawl(_game); target.SetVisibilityToTeam(1, true); var start = target.Sectors.First(_ => _.StartingSector != 0); var end = target.Sectors.Last(_ => _.StartingSector != 0); var path = target.ShortestPath(1, start.Id, end.Id); path.ShouldBeNull(); }