Пример #1
0
    // Start is called before the first frame update
    void Start()
    {
        gameManagerScript = GameObject.Find("GameManager").GetComponent <GameManagerVariables>();
        gameManagerScript.collisionFlag = collisionFlag;

        timer = GameObject.Find("Timer").GetComponent <Timer>();
    }
 // Start is called before the first frame update
 void Start()
 {
     this.transform.localScale = initialScale;
     ringInstantiateScript     = GameObject.FindWithTag("Game Manager").GetComponent <RingInstantiateScript>();
     gameManagerVariables      = GameObject.FindWithTag("Game Manager").GetComponent <GameManagerVariables>();
     maxSize    = (int)gameManagerVariables.ringMaxSize;
     scaleSpeed = gameManagerVariables.ringSpeed;
 }
Пример #3
0
 // Start is called before the first frame update
 void Start()
 {
     scoreText               = GetComponent <Text>();
     gameManagerScript       = GameObject.Find("GameManager").GetComponent <GameManagerVariables>();
     scoreFlag               = false;
     gameManagerScript.score = 0;
     multiplier              = 1;
 }
Пример #4
0
 // Start is called before the first frame update
 void Start()
 {
     livesText               = GetComponent <Text>();
     gameManagerScript       = GameObject.Find("GameManager").GetComponent <GameManagerVariables>();
     gameManagerScript.lives = 3;
 }