public void CmdEndTurn() { if (GameManagerV2.IsTurn(playerId)) { GameManagerV2.NextPlayer(); } }
private void Update() { if (isLocalPlayer) { if (MovePanelBool && GameManagerV2.IsTurn(player.playerId)) { CmdMovePanel(); } } }
private void CmdCheckMyTurn() { myTurn = GameManagerV2.IsTurn(playerId); }