public void ShouldUpdateGame() { IGame game = Substitute.For <IGame>(); gameManagerSystem.AddGame(game); gameManagerSystem.OnUpdate(); game.Received().OnUpdate(); }
void Update() { gameManagerSystem.OnUpdate(); }
public void ShouldUpdateGame() { IGame game = Substitute.For <IGame>(); gameManagerSystem.AddGame(game); gameManagerSystem.OnUpdate(); game.Received().OnUpdate(); }
void Update() { gameManagerSystem.OnUpdate(); }