Пример #1
0
 void Start()// Use this for initialization
 {
     BuildSound  = (AudioClip)Resources.Load("Audio/Sound Effects/RandomSfx/swhit");
     CGG         = gameObject.GetComponent <CreateGameGrid>();
     GameManager = GameObject.Find("GameManager").GetComponent <GameManagerStuff>();
     Grid        = CGG.GetGrid();
 }
Пример #2
0
 void Start() //Use this for initialization
 {
     spawnsound  = (AudioClip)Resources.Load("Audio/Sound Effects/AbstractPackSFX/Files/AbstractSfx/17");
     Grid        = GameObject.Find("GameGrid").GetComponent <CreateGameGrid>().GetGrid();
     GameManager = GameObject.Find("GameManager").GetComponent <GameManagerStuff>();
     StartCoroutine(Spawning("NextStage", 3)); //Start stageloop ienum
 }
Пример #3
0
 private void Awake()
 {
     GameManager     = GameObject.Find("GameManager").GetComponent <GameManagerStuff>();
     TowerUI         = GameObject.Find("UI/Tower");
     ClickerUI       = GameObject.Find("UI/Clicker");
     UIIndicatorText = GameObject.Find("UIIndicator").transform.GetChild(0).GetComponent <Text>();
 }
Пример #4
0
 internal EnemyID CurrentEnemyID; //this enemies type]
 private void Awake()
 {
     maincamera      = GameObject.Find("Main Camera");
     TeleportSound   = (AudioClip)Resources.Load("Audio/Sound Effects/RandomSfx/pot");
     KillZoneSound   = (AudioClip)Resources.Load("Audio/Sound Effects/RandomSfx/lvlup");
     DeathSound      = (AudioClip)Resources.Load("Audio/Sound Effects/AbstractPackSFX/Files/AbstractSfx/39");
     DamageSound     = (AudioClip)Resources.Load("Audio/Sound Effects/AbstractPackSFX/Files/AbstractSfx/73");
     CGG             = GameObject.Find("GameGrid").GetComponent <CreateGameGrid>().GetGrid(); //finding components needed
     GameManager     = GameObject.Find("GameManager").GetComponent <GameManagerStuff>();
     ESp             = GameObject.Find("EnemyController").GetComponent <EnemySpawning>();
     killzonepathing = new GameObject("killzone pathing");  //create a game ovbject past the last tile of the grid to aim for to ensure death by killzone collision
     Ally            = gameObject;
 }
Пример #5
0
 internal TowerID CurrentTowerID; //this is used internally
 void Start()                     //Use this for initialization
 {
     GameManager     = GameObject.Find("GameManager").GetComponent <GameManagerStuff>();
     EnemyController = GameObject.Find("EnemyController");
     ShootSound      = (AudioClip)Resources.Load("Audio/Sound Effects/RandomSfx/appleeat");
     if (GameManagerStuff.Currency - Cost < 0)
     {
         GameManager.PushToEventLog("Not Enough Gold.");
         Destroy(gameObject);
     }
     else
     {
         GameManagerStuff.Currency -= Cost;
     }
     StartCoroutine(Fire());
     LastTowerSelected = gameObject;
 }