private void OnDestroy()
 {
     if (Instance == this)
     {
         Instance = null;
     }
 }
 private void Awake()
 {
     if (Instance == null)
     {
         Instance = this;
         DontDestroyOnLoad(gameObject);
     }
     else if (Instance != this)
     {
         Destroy(gameObject);
     }
 }
Пример #3
0
 void SetIdentity()
 {
     gameManager = GameObject.Find("GameManager").GetComponent <GameManagerNetworked>();
     if (!isLocalPlayer)
     {
         transform.name = PlayerUniqueName;
     }
     else
     {
         transform.name = PlayerUniqueName;
     }
 }
Пример #4
0
 private void Start()
 {
     UnitStates  = new int[9, 3, 3];
     BoardStates = new int[3, 3];
     gameManager = GameObject.Find("GameManager").GetComponent <GameManagerNetworked>();
 }
Пример #5
0
 private void Start()
 {
     gameManager = GameObject.Find("GameManager").GetComponent <GameManagerNetworked>();
 }
Пример #6
0
 // Use this for initialization
 void Awake()
 {
     gameManager = GameObject.Find("NetworkManager").GetComponent <GameManagerNetworked>();
 }