private void OnDestroy() { if (Instance == this) { Instance = null; } }
private void Awake() { if (Instance == null) { Instance = this; DontDestroyOnLoad(gameObject); } else if (Instance != this) { Destroy(gameObject); } }
void SetIdentity() { gameManager = GameObject.Find("GameManager").GetComponent <GameManagerNetworked>(); if (!isLocalPlayer) { transform.name = PlayerUniqueName; } else { transform.name = PlayerUniqueName; } }
private void Start() { UnitStates = new int[9, 3, 3]; BoardStates = new int[3, 3]; gameManager = GameObject.Find("GameManager").GetComponent <GameManagerNetworked>(); }
private void Start() { gameManager = GameObject.Find("GameManager").GetComponent <GameManagerNetworked>(); }
// Use this for initialization void Awake() { gameManager = GameObject.Find("NetworkManager").GetComponent <GameManagerNetworked>(); }