// Use this for initialization void Start() { eSMS = this.GetComponent <enemyStandardMovingScript> (); gms = GameManagerGetter.getGameManager(); mainCor = StartCoroutine(mainLoop()); }
// Use this for initialization void Start() { thisRigiBody2D = this.GetComponent <Rigidbody2D> (); sMB = soundManagerGetter.getManager(); sVMS = staticValueManagerGetter.getManager(); grantExpChara = new HashSet <int>(); thisEnemyStat = new typeEnemyStatus(_defaultLevel, _defaultEnemyType); this.createHPBar(); //影の作成 //重いので一時的に停止 if (_enemyShadow != null && sVMS.getRenderingShadowFlag()) { //影がセットされているときは表示 GameObject tmpEnemyShadow = new GameObject("enemyShadow"); tmpEnemyShadow.AddComponent <SpriteRenderer> (); tmpEnemyShadow.GetComponent <SpriteRenderer> ().sprite = _enemyShadow; tmpEnemyShadow.GetComponent <SpriteRenderer> ().color = new Color(1f, 1f, 1f, 0.3f); tmpEnemyShadow.transform.parent = this.transform; tmpEnemyShadow.transform.localPosition = Vector3.zero; textureVector ttv = new textureVector(this.gameObject); Vector3 tmpThisWidth = ttv.getBottomOffset_ForCenterPivot(0f, 0.05f, animeScalingFlag); tmpEnemyShadow.transform.localPosition += tmpThisWidth; //影画像は128 float tmpScale = ttv.getWidth(animeScalingFlag) / 1.28f; tmpEnemyShadow.transform.localScale = new Vector3(tmpScale, tmpScale, 1f); } gmS = GameManagerGetter.getGameManager(); }
// Use this for initialization void Start() { soundManagerGetter.getManager().playBGM(1); generatedTargetEnemys = new List <GameObject>(); //最初の1匹 this.clearTargetGenerater(_clearTargetEnemy [0], new Vector3(2.5f, -0.5f, 0f)); GMS = GameManagerGetter.getGameManager(); GMS.setAllCollider2DEnabale(false); Time.timeScale = 0f; //talkingParts/talkingMain string tmpPath = "Prefabs/talkingParts/talkingMain"; _talkPartPerefab = Resources.Load(tmpPath) as GameObject; //missionTargetCanvas tmpPath = "Prefabs/missonTargetCaption/missionTargetCanvas"; _missionTargetPrefab = Resources.Load(tmpPath) as GameObject; //battleStartCaption tmpPath = "Prefabs/missonTargetCaption/battleStartCaption"; _battleStartCaption = Resources.Load(tmpPath) as GameObject; //battleClearCaption tmpPath = "Prefabs/missonTargetCaption/battleClearCaption"; _stageClearCaption = Resources.Load(tmpPath) as GameObject; StartCoroutine(startTargetCall()); StartCoroutine(timeEvent()); }
// Use this for initialization void Start() { thisRigi = this.GetComponent <Rigidbody2D>(); gms = GameManagerGetter.getGameManager(); StartCoroutine(mainLoop()); StartCoroutine(createFireBase()); }
// Use this for initialization void Start() { thisRidiB = this.GetComponent <Rigidbody2D>(); //thisRidiB.angularVelocity = 360f; gms = GameManagerGetter.getGameManager(); StartCoroutine(mainLoop()); }
//private float _animationWait; // Use this for initialization void Start() { warpPointList = new List <Vector2>(); gms = GameManagerGetter.getGameManager(); this.setPositionPaturn(); StartCoroutine(mainLoop()); }
void OnDestroy() { switch (thisChara.thisChara.charaNo) { case enumCharaNum.suzusiro_03: GameManagerGetter.getGameManager().clearAllCharaUnbreakable(); break; } }
// Use this for initialization void Start() { hpBar = this.transform.Find("1_hpBar"); skillTimeBar = this.transform.Find("2_skillBar"); expBar = this.transform.Find("3_expBar"); //modeIcon = this.transform.Find("4_modeIcon"); thisCharaBase = GameManagerGetter.getGameManager().loadedCharaList.charalist [_charalistIndex].charaBase; thisCharaBaseScrpt = thisCharaBase.GetComponentInChildren <allCharaBase> (); //charaUserStatus a = new charaUserStatus( }
// Use this for initialization void Start() { GMS = GameManagerGetter.getGameManager(); GMS.setAllCollider2DEnabale(false); soundManagerGetter.getManager().playBGM(1); Time.timeScale = 0f; StartCoroutine(startTargetCall()); StartCoroutine(timeEvent()); }
// Use this for initialization void Start() { soundManagerGetter.getManager().playBGM(3); generatedTargetEnemys = new List <GameObject>(); this.setDefaultCharaStartPosition(); this.setDefaultEnemyLevel(); //初期配置の敵をすべてセット //this.setDefaultEnemyEvntTarget(); //すでに設置された敵をターゲットにセット this.setEvntTarget(); GMS = GameManagerGetter.getGameManager(); GMS.setAllCollider2DEnabale(false); Time.timeScale = 0f; //talkingParts/talkingMain string tmpPath = "Prefabs/talkingParts/talkingMain"; _talkPartPerefab = Resources.Load(tmpPath) as GameObject; //missionTargetCanvas tmpPath = "Prefabs/missonTargetCaption/missionTargetCanvas"; _missionTargetPrefab = Resources.Load(tmpPath) as GameObject; //battleStartCaption tmpPath = "Prefabs/missonTargetCaption/battleStartCaption"; _battleStartCaption = Resources.Load(tmpPath) as GameObject; //battleClearCaption tmpPath = "Prefabs/missonTargetCaption/battleClearCaption"; _stageClearCaption = Resources.Load(tmpPath) as GameObject; //battleMissonFailer tmpPath = "Prefabs/missonTargetCaption/battleMissonFailer"; _stageFailure = Resources.Load(tmpPath) as GameObject; Time.timeScale = 1f; GMS.setAllCollider2DEnabale(true); StartCoroutine(startTargetCall()); StartCoroutine(timeEvent()); }
void OnTriggerEnter2D(Collider2D c) { if (c.gameObject.name.Substring(0, 9) == "charaBase") { //Attack erea でない GameManagerScript gms = GameManagerGetter.getGameManager(); GameObject charaGO = gms.getMostNearCharacter(this.transform.position); Vector3 tmpV3 = charaGO.transform.position - this.transform.position; bool leftFlag = false; if (tmpV3.x < 0) { leftFlag = true; } _enemyBase.setFindFlag(true, leftFlag); _genaratorBase.enabled = true; Destroy(this.gameObject); } }
// Use this for initialization void Start() { gms = GameManagerGetter.getGameManager(); }
void Start() { trackingObj = GameObject.Find("CameraTracker"); GMS = GameManagerGetter.getGameManager(); }
// Use this for initialization void Start() { thisEnemy = this.gameObject.GetComponent <allEnemyBase> (); GMS = GameManagerGetter.getGameManager(); StartCoroutine(mainLoop()); }