void Start() { rigidbody = GetComponent <Rigidbody2D> (); downRotation = Quaternion.Euler(0, 0, -90); forwardRotation = Quaternion.Euler(0, 0, 35); game = GameManagerFF.Instance; rigidbody.simulated = false; }
void Awake() { Instance = this; }
void Start() { game = GameManagerFF.Instance; shiftSpeed = defaultShiftSpeed; spawnRate = defaultSpawnRate; }