void Start() { Instanciate = this; Terrains[0] = LD_RD_LandZone; Terrains[1] = LD_RD_Terrain; Terrains[2] = LD_RU_Terrain; Terrains[3] = LU_RU_LandZone; Terrains[4] = LU_RU_Terrain; Terrains[5] = LU_RD_Terrain; Aspect = Camera.main.aspect; cameraH = Camera.main.orthographicSize * 2f; cameraW = cameraH * Camera.main.aspect; AuxInstanciateWindTimer = 0; WindCheat = false; Instantiate(Player, new Vector2(-cameraW / 2, cameraH / 2), Quaternion.identity); InstanciateTerrains = new GameObject[(int)cameraW + 2]; do { TerrainAsignation(); } while (!TerrainCheck); TerrainGeneration(); }
void Start() { m_currentlevel = FindObjectOfType <PlayerCurrentNextPref>(); m_gameManager = FindObjectOfType <GameManagerController>(); InvokeRepeating("CallReleasechildEnemy", 0.1f, 5f); MaxnoOfenemey = m_currentlevel.GetPlayerNextLevel(); }
void Start() { m_getbulletObject = FindObjectOfType <PlayerObjectPooling>(); waittiletoRelease = FindObjectOfType <PlayerEnergyPref>(); timerreleaseontrol = waittiletoRelease.GetPlayerBulletReleaseSpeed(); m_game_manager = FindObjectOfType <GameManagerController>(); }
private void Start() { currentGO = Instantiate(dummyPrefab) as GameObject; isGroundPlaced = false; isTombPlaced = false; gameManagerController = GameObject.FindWithTag("GameManager").GetComponent <GameManagerController>(); Level level = LevelGame.GetInstance().GetLevel(); float levelGame = level.GetDifficult(); if (levelGame == 0) { numOfTombsPlaced = 1; } else { numOfTombsPlaced = (int)levelGame * 2; } if (gameManagerController.isGameSetup == false) { if (!isGroundPlaced) { AllowPlaceGroundButton(); } } }
public static PlayerData loadPlayer(GameManagerController player) { string path = Application.persistentDataPath + "/player.fun"; if (File.Exists(path)) { BinaryFormatter formater = new BinaryFormatter(); FileStream stream = new FileStream(path, FileMode.Open); PlayerData data = formater.Deserialize(stream) as PlayerData; player.ValidLoad = true; Debug.Log(data.Score); stream.Close(); return(data); } else { Debug.Log("save not found"); player.ValidLoad = false; return(null); } }
void Start() { player = GameObject.FindWithTag("MainCamera"); gameManagerController = GameObject.FindWithTag("GameManager").GetComponent <GameManagerController>(); heathController = heathBar.GetComponent <HeathController>(); playerController = player.GetComponent <PlayerController>(); //InitZombie(); }
// Start is called before the first frame update void Start() { GameManagerController gmc = FindObjectOfType <GameManagerController>(); if (gmc != null) { Destroy(gmc.gameObject); } }
public Transform MuzzleTransform; // End of arm // Use this for initialization void Start() { GameManager = FindObjectOfType <GameManagerController>(); Health = MaxHealth; HealthSlider.maxValue = MaxHealth; HealthSlider.value = Health; AimDirection = new Vector3(1, 0, 0); MuzzleTransform = transform.Find("Arm").Find("Muzzle"); }
// Start is called before the first frame update void Start() { m_gamemanager = FindObjectOfType <GameManagerController>(); m_nextlevel = FindObjectOfType <PlayerCurrentNextPref>(); m_No_of_enemys = 0; levelfill.fillAmount = 0; SetLevelHealth(); }
private void Awake() { galaxy.SetActive(false); isSelected = false; transitioning = false; insideSmoke = GetComponentInChildren <ParticleSystem>(); gmc = GameObject.Find("GameManager").GetComponent <GameManagerController>(); gal = new UnityAction(GetBadge); }
private void Start() { _question = _gameController.GetComponent <GameManagerController>(); _pl = _playerLeft.GetComponent <playerLeft>(); _stateRemote = _canvasController.GetComponent <CanvasController>(); _boatBody = this.gameObject.GetComponent <Rigidbody>(); _audioSource = GetComponent <AudioSource>(); }
// Start is called before the first frame update void Start() { gameManagerController = GameObject.FindWithTag("GameManager").GetComponent <GameManagerController>(); fireSound = GetComponent <AudioSource>(); powerGun = powerGunMax; fpsCam = Camera.main; distanceBack = Vector3.zero; muzzleFlashPartical.gameObject.SetActive(true); impact.gameObject.SetActive(true); }
// Start is called before the first frame update void Start() { //Debug.Log("empiezo el game instancer"); GameManagerController gmc = FindObjectOfType <GameManagerController>(); if (gmc == null) { Instantiate(Resources.Load("GameManager")); } }
// Garantiza que solo haya una instancia void Awake() { if (instance == null) { instance = this; } else { Destroy(this); } }
private void Awake() { if (obj == null) { obj = this; } else if (obj != this) { Destroy(gameObject); } }
void MakeSingleton() { if (instance != null) { Destroy(gameObject); } if (instance == null) { instance = this; DontDestroyOnLoad(gameObject); } }
private void Awake() { if (_instance != null && _instance != this) { Destroy(this.gameObject); } else { _instance = this; } DontDestroyOnLoad(gameObject); DOTween.Init(); }
private void Awake() { if (_Instance == null && _Instance != this) { Destroy(this.gameObject); return; } else { _Instance = this; DontDestroyOnLoad(this.gameObject); } }
public static void SavePlayer(GameManagerController player) { BinaryFormatter formater = new BinaryFormatter(); string path = Application.persistentDataPath + "/player.fun"; FileStream stream = new FileStream(path, FileMode.Create); PlayerData data = new PlayerData(player); formater.Serialize(stream, data); Debug.Log(data.Score); stream.Close(); }
void Start() { GameManager = GameObject.Find("Game Manager").GetComponent <GameManagerController>(); TextComponent = GameObject.Find("Portal Text").GetComponent <Text>(); BlackFadeControllerScript = GameObject.Find("Black Fade").GetComponent <BlackFadeController>(); TextComponent.text = ""; string sceneName = SceneManager.GetActiveScene().name; if (sceneName != "Test Environment Level") { LevelNumber = Int32.Parse(sceneName.Substring(6)); } }
void Awake() { instance = this; player = Object.FindObjectOfType(typeof(PlayerController)) as PlayerController; nymphSpawner = Object.FindObjectOfType(typeof(NymphSpawner)) as NymphSpawner; foodSpawner = Object.FindObjectOfType(typeof(FoodSpawner)) as FoodSpawner; enemy1Spawner = Object.FindObjectOfType(typeof(Enemy1Spawner)) as Enemy1Spawner; enemy2Spawner = Object.FindObjectOfType(typeof(Enemy2Spawner)) as Enemy2Spawner; player.gameObject.SetActive(false); nymphSpawner.gameObject.SetActive(false); foodSpawner.gameObject.SetActive(false); enemy1Spawner.gameObject.SetActive(false); enemy2Spawner.gameObject.SetActive(false); }
void Awake() { if (Instance == null) { Instance = this; DontDestroyOnLoad(this); } else { Debug.Log("Warning: multiple " + this + " in scene!!"); } Point_text = GameObject.FindGameObjectWithTag("Points").GetComponent <Text>(); Lifes_text = GameObject.FindGameObjectWithTag("Lifes").GetComponent <Text>(); }
private void Awake() { if (instance != null) { Debug.Log("Find other gamemanager instance."); } else { instance = this; } music = gameObject.AddComponent <AudioSource>(); music.playOnAwake = false; death = Resources.Load <AudioClip>("Music/death1"); Boom = Resources.Load <AudioClip>("Music/boom2"); }
void Start() { // Figure out which level this button corresponds with. Text UIText = transform.GetChild(0).gameObject.GetComponent <Text>(); LevelNumber = Int32.Parse(UIText.text.Substring(6)); // Determine if this button should be active. GameManagerController GameManager = GameObject.Find("Game Manager").GetComponent <GameManagerController>(); bool deactivate = LevelNumber > GameManager.LevelProgress; // Deactive if needed. if (deactivate) { gameObject.GetComponent <Button>().interactable = false; } }
// Start is called before the first frame update void Start() { LifeTime = maxLifeTime; instance = GameManagerController.instance; game1Instance = game1.game1Instance; chainLightning = GetComponent <ChainLightning>(); lineRenderer = GetComponent <LineRenderer>(); // 初始化距离矩阵 itemCount = transforms.Count; if (itemCount < 2) { Debug.LogError("Transform list is not signed correctly."); } else { initDistanceMatrix(); } }
public async void TestAddGame() { //Arrange var db = MockDb.CreateMockDb(); var c = new GameManagerController(db); var game = new Game { Name = "Game 2", Description = "Desc 2", DeveloperId = 1, GenreId = 1, ImageUrl = "", MinimumRequirements = "REQ", Price = 29.99m }; //Act var r = await c.Create(game); //Assert var result = Assert.IsType <RedirectToActionResult>(r); Assert.Equal("Index", result.ActionName); Assert.Equal(1, db.Game.Where(x => x.Name == game.Name && x.Description == game.Description && x.DeveloperId == game.DeveloperId).Count() ); }
void OnTriggerStay2D(Collider2D collider) { if (collider.gameObject.tag == "Player") { nomnom.pitch += Time.deltaTime / 2.0f; if (!nomnom.isPlaying) { nomnom.Play(); } if (gameObject.transform.localScale.x >= minSize && gameObject.transform.localScale.y >= minSize) { gameObject.transform.localScale -= new Vector3(Time.deltaTime, Time.deltaTime); } if (gameObject.transform.localScale.x <= minSize && gameObject.transform.localScale.y <= minSize) { eaten = true; nomnom.pitch = 0.0f; GameManagerController.eatFood(); } } }
public async void TestAddInvalidGame() { //Arrange var db = MockDb.CreateMockDb(); var c = new GameManagerController(db); var game = new Game { Description = "Desc 2", DeveloperId = 1, GenreId = 1, ImageUrl = "", MinimumRequirements = "REQ", Price = 29.99m }; c.ModelState.AddModelError("Name", "Required"); //Act var r = await c.Create(game); //Assert var result = Assert.IsType <ViewResult>(r); var model = Assert.IsAssignableFrom <Game>(result.ViewData.Model); Assert.Equal(game, model); Assert.IsType <SelectList>(result.ViewData["DeveloperId"]); Assert.IsType <SelectList>(result.ViewData["GenreId"]); }
void Start() { isextralife = FindObjectOfType <GameManagerController>(); player = GameObject.Find("Shooter"); }
// Start is called before the first frame update void Start() { gameManagerController = GameObject.FindWithTag("GameManager").GetComponent <GameManagerController>(); }