void Start() { Debug.Log("This Collider2D can be triggered"); gameManager = GameObject.FindGameObjectWithTag("GameController"); typGry = gameManager.GetComponent <GameManager>().typGry; player = GameObject.FindGameObjectWithTag("Player"); }
// Use this for initialization void Start() { gameManager = GameObject.FindGameObjectWithTag("GameController"); typGry = gameManager.GetComponent <GameManager>().typGry; if (typGry == GameManager.typeOfGame.multi) { player = GameObject.FindGameObjectWithTag("PlayerMulti"); } else { player = GameObject.FindGameObjectWithTag("Player"); } health = GameObject.Find("GUI/Canvas/Health/Value").GetComponent <Text> (); armor = GameObject.Find("GUI/Canvas/Armor/Value").GetComponent <Text> (); ammo = GameObject.Find("GUI/Canvas/Ammo/Value").GetComponent <Text> (); }
// Use this for initialization void Start() { gameManager = GameObject.FindGameObjectWithTag("GameController"); typGry = gameManager.GetComponent <GameManager>().typGry; player = GameObject.FindGameObjectWithTag("Player"); }