private void GameOver() { state = GameManager.State.GameOver; SoundMenager.Singlton.PlaySound(SoundGame.Gameover); SaveDataGame(); if (continueGame) { ScenManager.Singlton.GameOverPause(); continueGame = false; } else { ScenManager.Singlton.GameOver(); } }
private void HandleStateChange(GameManager.State state) { switch (state) { case GameManager.State.Play: HandlePlayState(); break; case GameManager.State.Pause: HandlePauseState(); break; case GameManager.State.Count: break; default: throw new ArgumentOutOfRangeException("state", state, null); } }
private void Update() { GameManager.State gameState = GameManager.gameState; if (gameState != prevState && gameState == GameManager.State.ACTIVE) { AddUserActivity(); } if (gameState == GameManager.State.IDLE) { AddUptime(Time.deltaTime, false); } else { AddUptime(Time.deltaTime, true); } prevState = gameState; }
private void GameManager_OnStateChanged(GameManager.State newState) { if (newState == GameManager.State.GameOver) { instructionsText.gameObject.SetActive(true); instructionsText.text = @"GAME OVER 'R' - Play / Restart"; } else if (newState == GameManager.State.Menu) { instructionsText.gameObject.SetActive(true); instructionsText.text = @"Arrow Up - Rotate Arrow Left - Move Left Arrow Right - Move Right Arrow Down - Move Down 'R' - Play / Restart"; } else if (newState == GameManager.State.Play) { instructionsText.gameObject.SetActive(false); } }
protected override void OnGameManagerStateChange(GameManager.State newState) { gameObject.SetActive(newState != GameManager.State.Menu); menuPP.SetActive(newState == GameManager.State.Menu); gamePanel.SetActive(newState == GameManager.State.Game); gamePP.SetActive(newState == GameManager.State.Game); Cursor.visible = newState != GameManager.State.Game; if (newState == GameManager.State.Launch) { gamePanel.SetActive(false); winnerImage.color = GameManager.Instance.Winner.Color; } if (newState == GameManager.State.GameOver) { gamePanel.SetActive(false); gameOverPanel.SetActive(true); gameOverPP.SetActive(true); } }
//add 1 to win/draw/lose prefs value public void AddResult(GameManager.State state) { switch (state) { case GameManager.State.PlayerWin: PlayerPrefsManager.SetWins(PlayerPrefsManager.GetWins() + 1); break; case GameManager.State.AIWin: PlayerPrefsManager.SetLoses(PlayerPrefsManager.GetLoses() + 1); break; case GameManager.State.Draw: PlayerPrefsManager.SetDraws(PlayerPrefsManager.GetDraws() + 1); break; default: break; } }
// Shooting off ammo public void EndShooting() { shootingCountAmmo--; // Debug.Log(shootingCountAmmo); if (shootingCountAmmo == 0) { this.state = GameManager.State.Idle; Addline(); SetPositionBrickKill(new Vector3(GetRendomPositionXBrick(), positionStartBrick.y, 0)); SetPositionBall(new Vector3(GetRendomPositionXBrick(false), Ball.position.y, 0)); if (killBrick) { BrickKill.gameObject.SetActive(true); countAmmo += 1; killBrick = false; } сountBоll = countAmmo; UpdateCountBall(); } }
void OnTriggerEnter2D(Collider2D collision) { if (!isTouchable) { return; } if (collision.gameObject.tag == "Player") { var player = FindObjectOfType <PlayerBehaviour>(); GameManager.State playerState = player.GetState(); if (playerState == currentState) { RecieveDamage(); } else { dealDamage(player); } } else { Debug.Log("Collision occured"); } }
public void SetDimension(GameManager.State dimension) { dimension_ = dimension; }
private void UpdateTargeting() { Vector3 a = beginTargetPos; Vector3 vector = this.mainCamera.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, -this.mainCamera.transform.position.z)); Vector3 vector2 = vector - this.beginTargetPos; float num = Vector3.Distance(a, vector); if (Input.GetMouseButton(0)) { if (num > 1f && a.y > vector.y) { float num2 = Mathf.Atan2(a.y - vector.y, a.x - vector.x) * 57.29578f; num2 *= -1; num2 += 90; if (num2 < -80f) { num2 = -80f; } else if (num2 > 80f) { num2 = 80f; } Vector3 normal = Ball.position; directionTarget.y = normal.y + Mathf.Cos(num2 / 57.29578f); directionTarget.x = normal.x + Mathf.Sin(num2 / 57.29578f); Arrow.localRotation = Quaternion.Euler(0f, 0f, -num2); if (Arrow.gameObject.activeSelf == false) { Arrow.gameObject.SetActive(true); } } TouchLine.localScale = new Vector3(vector2.magnitude, 0.04f, 1f); TouchLine.rotation = Quaternion.Euler(0f, 0f, Mathf.Atan2(vector2.y, vector2.x) * 57.29578f); TouchLine.position = a + vector2.normalized * vector2.magnitude / 2f; } if (Input.GetMouseButtonUp(0) && num > 1f) { this.state = GameManager.State.Shooting; TouchLine.gameObject.SetActive(false); Arrow.gameObject.SetActive(false); this.state = GameManager.State.Shooting; shootingCountAmmo = 0; StartCoroutine(Shooting((directionTarget - Arrow.position).normalized)); } else if (Input.GetMouseButtonUp(0)) { state = GameManager.State.Idle; TouchLine.gameObject.SetActive(false); Arrow.gameObject.SetActive(false); } }
public void СontinueGame() { state = GameManager.State.Idle; ScenManager.Singlton.Window.gameObject.SetActive(false); RemoveLines(); }
void ChangeState(GameManager.State state) { SetSprite(state); currentState = state; }
protected abstract void OnGameManagerStateChange(GameManager.State newState);
protected override void OnGameManagerStateChange(GameManager.State newState) { gameObject.SetActive(newState == GameManager.State.Menu); }
// Update is called once per frame void Update() { Time.timeScale = paused ? 0 : 1; GameManager.State gameState = paused ? GameManager.State.Paused : GameManager.State.Running; GameManager.instance.SetState(gameState); }
protected override void OnGameManagerStateChange(GameManager.State newState) { targetGroup.DoUpdate(); }