public void playMusic(int id, GameManager.Sides side) { tracks[id + "b"].Play(); tracks[id + "g"].Play(); tracks[id + "b"].volume = side == GameManager.Sides.Blue? 1 : 0; tracks[id + "g"].volume = side == GameManager.Sides.Green ? 1 : 0; }
public void reset() { tracks[level + "b"].Stop(); tracks[level + "g"].Stop(); level = 1; side = GameManager.Sides.Blue; playMusic(1, GameManager.Sides.Blue); }
public void levelup() { if (side == GameManager.Sides.Blue) { side = GameManager.Sides.Green; switchMusic(side); } else { tracks[level + "b"].Stop();//test tracks[level + "g"].Stop(); side = GameManager.Sides.Blue; if (level < 5) { level++; } playMusic(level, side); } }
public void switchMusic(GameManager.Sides side) { tracks[level + "b"].volume = side == GameManager.Sides.Blue ? 1 : 0; tracks[level + "g"].volume = side == GameManager.Sides.Green ? 1 : 0; }