void Start()
    {
        letterInfo       = GameManager.Instance.GetLetterInfo(letter);
        letter           = letterInfo.Letter;
        letterText.text  = letterInfo.Letter;
        letterText.color = letterInfo.LetterColor;

        _moveClip       = GetComponent <AudioSource>();
        _moveClip.clip  = GameManager.Instance.enemyMoveClip;
        _moveClip.pitch = letterInfo.AudioPitch;

        sprite.color = letterInfo.Color;

        baseSpeed    = baseSpeed + letterInfo.ASCIIOffset;
        _destination = new Vector2(GameManager.Instance.enemyEscapeXPosition.position.x, transform.position.y);
    }
Пример #2
0
    void Start()
    {
        letterInfo       = GameManager.Instance.GetLetterInfo(letter);
        letterText.text  = letterInfo.Letter;
        letterText.color = letterInfo.LetterColor;

        // Debug.Log("LetterGun Color for " + letter + " is " + letterInfo.LetterColor);

        fireAudioSource.clip  = GameManager.Instance.fireShotClip;
        fireAudioSource.pitch = letterInfo.AudioPitch;

        sprite.color = letterInfo.Color;

        var stripColor = new Color(letterInfo.Color.r, letterInfo.Color.g, letterInfo.Color.b, 0.25f);

        stripe.startColor = stripColor;
        stripe.endColor   = stripColor;
    }