void Start() { letterInfo = GameManager.Instance.GetLetterInfo(letter); letter = letterInfo.Letter; letterText.text = letterInfo.Letter; letterText.color = letterInfo.LetterColor; _moveClip = GetComponent <AudioSource>(); _moveClip.clip = GameManager.Instance.enemyMoveClip; _moveClip.pitch = letterInfo.AudioPitch; sprite.color = letterInfo.Color; baseSpeed = baseSpeed + letterInfo.ASCIIOffset; _destination = new Vector2(GameManager.Instance.enemyEscapeXPosition.position.x, transform.position.y); }
void Start() { letterInfo = GameManager.Instance.GetLetterInfo(letter); letterText.text = letterInfo.Letter; letterText.color = letterInfo.LetterColor; // Debug.Log("LetterGun Color for " + letter + " is " + letterInfo.LetterColor); fireAudioSource.clip = GameManager.Instance.fireShotClip; fireAudioSource.pitch = letterInfo.AudioPitch; sprite.color = letterInfo.Color; var stripColor = new Color(letterInfo.Color.r, letterInfo.Color.g, letterInfo.Color.b, 0.25f); stripe.startColor = stripColor; stripe.endColor = stripColor; }