public void SetGangUnitInformation(GameManager.Gang gang)
    {
        Sprite sprite = gang.GetIcon();
        Image  icon   = transform.Find("Icon").GetComponent <Image>();

        /*
         * switch (gang.type)
         * {
         *  case 0:
         *      sprite = strongGang;
         *      break;
         *  case 1:
         *      sprite = moneyGang;
         *      break;
         *  case 2:
         *      sprite = debuffGang;
         *      break;
         *  case 3:
         *      sprite = globalGang;
         *      break;
         *  case 4:
         *      sprite = levelMaxGang;
         *      break;
         * }
         */
        icon.sprite = sprite;
    }
Пример #2
0
    public void SetUnitInformation(int index, GameManager.Gang gang)
    {
        this.index = index;

        job  = 2;
        type = gang.type;
        string statusText = "Lv " + gang.level;

        statusText += gang.GetType() + " 갱단";
        transform.Find("Status").GetComponent <Text>().text = statusText;
        transform.Find("Attack").GetComponent <Text>().text = gang.type == 4 ? "" : gang.attack().ToString();
        transform.Find("Return").GetComponent <Text>().text = gang.type == 4 ? "" : gang.returnMoney().ToString();

        Image  icon   = transform.Find("Icon").GetComponent <Image>();
        Sprite sprite = gang.GetIcon();

        if (sprite != null)
        {
            icon.sprite = sprite;
        }
    }