void Start() { aSource = GetComponent <AudioSource> (); doOnce = false; successText.text = ""; currentTime = 0.0f; GameManager.Difficulty difficulty = GameManager.GetDifficulty(); switch (difficulty) { case GameManager.Difficulty.EASY: timeRequired = 15.0f - GameManager.playerSkill * 1.5f; break; case GameManager.Difficulty.MEDIUM: timeRequired = 20.0f - GameManager.playerSkill * 1.5f; break; case GameManager.Difficulty.HARD: timeRequired = 25.0f - GameManager.playerSkill * 1.5f; break; } this.GetComponent <SpriteRenderer> ().color = Color.red; }
void Start() { aSource = GetComponent <AudioSource> (); canRotate = true; gameManager = FindObjectOfType <GameManager> (); GameManager.Difficulty difficulty = GameManager.GetDifficulty(); switch (difficulty) { case GameManager.Difficulty.EASY: canChangeDirection = false; spinSpeed = 0.35f - GameManager.playerSkill / 10; break; case GameManager.Difficulty.MEDIUM: canChangeDirection = true; changeTime = Random.Range(5.0f, 10.0f); spinSpeed = 0.9f - GameManager.playerSkill / 10; break; case GameManager.Difficulty.HARD: canChangeDirection = true; changeTime = Random.Range(1.0f, 10.0f); spinSpeed = 1.3f - GameManager.playerSkill / 10; break; } }
void Start() { doOnce = false; aSource = GetComponent <AudioSource> (); failText.text = ""; GameManager.Difficulty difficulty = GameManager.GetDifficulty(); switch (difficulty) { case GameManager.Difficulty.EASY: totalTime = 40.0f + GameManager.playerSkill * 5; break; case GameManager.Difficulty.MEDIUM: totalTime = 30.0f + GameManager.playerSkill * 5; break; case GameManager.Difficulty.HARD: totalTime = 20.0f + GameManager.playerSkill * 5; break; } timeText.text = totalTime.ToString(); }
/// <summary> /// Method for set the difficulty of the AI. /// </summary> /// <param name="value">The value of the difficulty</param> public void SetGameManagerAIDifficulty(int value) { GameManager.Difficulty diff = (GameManager.Difficulty)value; //If the value is less or equal to the last value in the enum. if (diff <= GameManager.Difficulty.Hard) { //Assign the difficulty. GameManager.AIDiff = diff; } }
public static GameManager.Difficulty Next(this GameManager.Difficulty difficulty) { var res = GameManager.Difficulty.Beginner; switch (difficulty) { case GameManager.Difficulty.Beginner: res = GameManager.Difficulty.Intermediate; break; case GameManager.Difficulty.Intermediate: case GameManager.Difficulty.Expert: res = GameManager.Difficulty.Expert; break; } return(res); }
public static string ToStringColor(this GameManager.Difficulty difficulty) { string res = ""; switch (difficulty) { case GameManager.Difficulty.Beginner: res = "<color=#b8ffa0>Beginner</color>"; break; case GameManager.Difficulty.Intermediate: res = "<color=#a0fffd>Intermediate</color>"; break; case GameManager.Difficulty.Expert: res = "<color=#ffa0a0>Expert</color>"; break; } return(res); }
public static string ToString(this GameManager.Difficulty difficulty) { string res = ""; switch (difficulty) { case GameManager.Difficulty.Beginner: res = "Beginner"; break; case GameManager.Difficulty.Intermediate: res = "Intermediate"; break; case GameManager.Difficulty.Expert: res = "Expert"; break; } return(res); }
private void SetDifficultyMultiplier() { GameManager.Difficulty difficulty = gameManagerScript.GetDifficulty(); switch (difficulty) { case GameManager.Difficulty.Easy: difficultyMultiplier = 1; break; case GameManager.Difficulty.Medium: difficultyMultiplier = 2; break; case GameManager.Difficulty.Hard: difficultyMultiplier = 4; break; default: difficultyMultiplier = 0; break; } }
public void OnClickDropdown(int choix) { GameManager.Difficulty difficulty = GameManager.Difficulty.Medium; switch (choix) { case 0: difficulty = GameManager.Difficulty.Medium; break; case 1: difficulty = GameManager.Difficulty.Hard; break; case 2: difficulty = GameManager.Difficulty.Godlike; break; default: difficulty = GameManager.Difficulty.Medium; break; } this.SetDifficulty(difficulty); }
public void CmdChangeDifficulty(GameManager.Difficulty difficulty) { GameManager.singleton.ChangeDifficulty(difficulty); }
public void SetDifficulty(GameManager.Difficulty choix) { GlobalVariable.Instance.difficulty = choix; }