IEnumerator StartGame() { m_StartSparklers.started = true; yield return(new WaitForSeconds(2)); m_StartSparklers.started = false; yield return(new WaitForSeconds(1)); Destroy(m_StartSparklers); mCam.transform.Translate(new Vector3(0f, 1.8f, -40f)); cLobby.gameObject.SetActive(false); mCam.orthographic = true; m_Stage.gameObject.SetActive(true); m_GameManagement.BeginGame(m_ReadyPlayers); }