Пример #1
0
    //
    public List <TransitionInfo> LoadAnimation(GameMainManager.Root rootinfo = GameMainManager.Root.Main)
    {
        //戻り値を設定
        List <TransitionInfo> date = new List <TransitionInfo> ();

        // Json FileNameを列挙体から取得
        string info;

        /*		if (rootinfo != GameMainManager.Root.Main) {
         *      info = rootinfo.ToString ();
         * }
         * else {
         *
         *      info = rootinfo.ToString();
         *
         * }*/

        TextAsset textAsset = Resources.Load(rootinfo.ToString()) as TextAsset;
        string    jsonText  = textAsset.text;
        JsonNode  json      = JsonNode.Parse(jsonText);

        Debug.Log(jsonText);
        for (int i = 0; i < 20; i++)
        {
            long   animation = json["info"][i]["animation"].Get <long> ();
            long   state     = json["info"][i]["state"].Get <long> ();
            double time      = json["info"][i]["time"].Get <double> ();

            if (time == -1)
            {
                break;
            }

            //情報追加
            date.Add(new TransitionInfo((float)time,
                                        (CharacterAnimator.Animation)animation,
                                        (CharacterAnimator.State)state));
        }

        return(date);
    }
Пример #2
0
    //アニメーションセーブ
    public void SavedAnimation(GameMainManager.Root rootinfo = GameMainManager.Root.Main)
    {
        //書き込み.////////
        //既存チェッカー
        var _strage_path = (Application.dataPath + JsonPath);

        if (!Directory.Exists(_strage_path))
        {
            //なかったら作る。
            Directory.CreateDirectory(_strage_path);
        }


        FileName = ("/" + rootinfo.ToString() + ".json");
        Debug.Log("dede" + FileName);
        var json_text = File.ReadAllText(Application.dataPath + JsonPath + FileName);
        var json_test = Json.Deserialize(json_text) as Dictionary <string, object>;
        //ルート指定があった場合その場所に保存
        List <object> info;

        /*		if (rootinfo != GameMainManager.Root.Main)
         * {
         *      info = json_test [rootinfo.ToString()] as List<object>;
         * }
         * else*/
        {
            info = json_test ["info"] as List <object>;
        }

        for (int i = 0; i < _transition_index.Count - 1; i++)
        {
            var save_date = info[i] as Dictionary <string, object>;
            save_date ["animation"] = (double)_transition_index[i]._Animation;
            save_date ["state"]     = (double)_transition_index[i]._State;
            save_date ["time"]      = (double)_transition_index[i]._TransitionTime;
        }
        File.WriteAllText(Application.dataPath + JsonPath + FileName, Json.Serialize(json_test));
    }